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Initial implementation of DHO pooling
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@ -17,6 +17,7 @@ using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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using osuTK;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.UI
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@ -55,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.UI
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RelativeSizeAxes = Axes.Y;
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Width = COLUMN_WIDTH;
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Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, Index), _ => new DefaultColumnBackground())
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Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
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{
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RelativeSizeAxes = Axes.Both
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};
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@ -66,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.UI
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// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
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background.CreateProxy(),
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HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
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new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, Index), _ => new DefaultKeyArea())
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new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
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{
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RelativeSizeAxes = Axes.Both
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},
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@ -83,6 +84,12 @@ namespace osu.Game.Rulesets.Mania.UI
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hitPolicy = new OrderedHitPolicy(HitObjectContainer);
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TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
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RegisterPool<Note, DrawableNote>(5, 20);
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RegisterPool<HoldNote, DrawableHoldNote>(5, 20);
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RegisterPool<HeadNote, DrawableHoldNoteHead>(5, 20);
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RegisterPool<TailNote, DrawableHoldNoteTail>(5, 20);
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RegisterPool<HoldNoteTick, DrawableHoldNoteTick>(50, 200);
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}
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public ColumnType ColumnType { get; set; }
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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RelativeSizeAxes = Axes.Both,
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Depth = 2,
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},
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hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget, columnIndex), _ => new DefaultHitTarget())
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hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget())
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{
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RelativeSizeAxes = Axes.X,
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Depth = 1
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.UI
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, column.Index), _ => new DefaultHitExplosion())
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InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion), _ => new DefaultHitExplosion())
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{
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RelativeSizeAxes = Axes.Both
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};
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