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Initial implementation of DHO pooling
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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RelativeSizeAxes = Axes.Both,
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Depth = 2,
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},
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hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget, columnIndex), _ => new DefaultHitTarget())
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hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget())
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{
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RelativeSizeAxes = Axes.X,
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Depth = 1
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