fix(SegmentedGraph): update graphNeedsUpdate variable during Update() loop

This commit is contained in:
tsrk
2023-01-12 02:36:35 +01:00
parent 624e90b213
commit 5694487a7b
2 changed files with 15 additions and 18 deletions

View File

@ -54,49 +54,43 @@ namespace osu.Game.Tests.Visual.UserInterface
private void sinFunction(int size = 100)
{
const int max_value = 255;
int[] values = new int[size];
graph.Values = new int[size];
float step = 2 * MathF.PI / size;
float x = 0;
for (int i = 0; i < size; i++)
{
values[i] = (int)(max_value * MathF.Sin(x));
graph.Values[i] = (int)(max_value * MathF.Sin(x));
x += step;
}
graph.Values = values;
}
private void bumps(int size = 100)
{
const int max_value = 255;
int[] values = new int[size];
graph.Values = new int[size];
float step = 2 * MathF.PI / size;
float x = 0;
for (int i = 0; i < size; i++)
{
values[i] = (int)(max_value * Math.Abs(MathF.Sin(x)));
graph.Values[i] = (int)(max_value * Math.Abs(MathF.Sin(x)));
x += step;
}
graph.Values = values;
}
private void randomValues(int size = 100)
{
Random rng = new Random();
int[] values = new int[size];
graph.Values = new int[size];
for (int i = 0; i < size; i++)
{
values[i] = rng.Next(255);
graph.Values[i] = rng.Next(255);
}
graph.Values = values;
}
private void beatmapDensity(int granularity = 200)
@ -106,7 +100,7 @@ namespace osu.Game.Tests.Visual.UserInterface
IEnumerable<HitObject> objects = beatmap.HitObjects;
// Taken from SongProgressGraph
int[] values = new int[granularity];
graph.Values = new int[granularity];
if (!objects.Any())
return;
@ -128,10 +122,8 @@ namespace osu.Game.Tests.Visual.UserInterface
int startRange = (int)((h.StartTime - firstHit) / interval);
int endRange = (int)((endTime - firstHit) / interval);
for (int i = startRange; i <= endRange; i++)
values[i]++;
graph.Values[i]++;
}
graph.Values = values;
}
}
}