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https://github.com/osukey/osukey.git
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Add placement display to timeline
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected DragBox DragBox { get; private set; }
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private Container<SelectionBlueprint> selectionBlueprints;
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protected Container<SelectionBlueprint> SelectionBlueprints;
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private SelectionHandler selectionHandler;
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@ -62,7 +62,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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DragBox = CreateDragBox(select),
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selectionHandler,
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selectionBlueprints = CreateSelectionBlueprintContainer(),
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SelectionBlueprints = CreateSelectionBlueprintContainer(),
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DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
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});
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@ -73,7 +73,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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selectedHitObjects.ItemsAdded += objects =>
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{
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foreach (var o in objects)
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selectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Select();
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SelectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Select();
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SelectionChanged?.Invoke(selectedHitObjects);
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};
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@ -81,7 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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selectedHitObjects.ItemsRemoved += objects =>
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{
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foreach (var o in objects)
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selectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Deselect();
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SelectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Deselect();
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SelectionChanged?.Invoke(selectedHitObjects);
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};
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@ -230,7 +230,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void removeBlueprintFor(HitObject hitObject)
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{
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var blueprint = selectionBlueprints.SingleOrDefault(m => m.HitObject == hitObject);
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var blueprint = SelectionBlueprints.SingleOrDefault(m => m.HitObject == hitObject);
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if (blueprint == null)
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return;
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@ -239,7 +239,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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blueprint.Selected -= onBlueprintSelected;
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blueprint.Deselected -= onBlueprintDeselected;
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selectionBlueprints.Remove(blueprint);
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SelectionBlueprints.Remove(blueprint);
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}
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protected virtual void AddBlueprintFor(HitObject hitObject)
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@ -251,7 +251,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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blueprint.Selected += onBlueprintSelected;
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blueprint.Deselected += onBlueprintDeselected;
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selectionBlueprints.Add(blueprint);
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SelectionBlueprints.Add(blueprint);
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}
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#endregion
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@ -278,7 +278,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (!allowDeselection && selectionHandler.SelectedBlueprints.Any(s => s.IsHovered))
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return;
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foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveChildren)
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foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren)
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{
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if (blueprint.IsHovered)
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{
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@ -308,7 +308,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
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private void select(RectangleF rect)
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{
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foreach (var blueprint in selectionBlueprints)
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foreach (var blueprint in SelectionBlueprints)
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{
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if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
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blueprint.Select();
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@ -322,7 +322,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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private void selectAll()
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{
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selectionBlueprints.ToList().ForEach(m => m.Select());
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SelectionBlueprints.ToList().ForEach(m => m.Select());
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selectionHandler.UpdateVisibility();
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}
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@ -334,14 +334,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void onBlueprintSelected(SelectionBlueprint blueprint)
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{
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selectionHandler.HandleSelected(blueprint);
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selectionBlueprints.ChangeChildDepth(blueprint, 1);
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SelectionBlueprints.ChangeChildDepth(blueprint, 1);
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beatmap.SelectedHitObjects.Add(blueprint.HitObject);
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}
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private void onBlueprintDeselected(SelectionBlueprint blueprint)
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{
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selectionHandler.HandleDeselected(blueprint);
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selectionBlueprints.ChangeChildDepth(blueprint, 0);
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SelectionBlueprints.ChangeChildDepth(blueprint, 0);
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beatmap.SelectedHitObjects.Remove(blueprint.HitObject);
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}
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