Merge branch 'master' into fix-downloads-during-import

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Dean Herbert 2018-01-22 15:43:39 +09:00 committed by GitHub
commit 56c001fd29
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3 changed files with 7 additions and 2 deletions

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -15,6 +16,7 @@ using osu.Game.Screens.Edit.Screens.Compose.Timeline;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
[Ignore("CI regularly hangs on this TestCase...")]
public class TestCaseWaveform : OsuTestCase public class TestCaseWaveform : OsuTestCase
{ {
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>(); private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();

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@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface
public Color4 FillColour public Color4 FillColour
{ {
set { fill.Colour = value; } set { fill.FadeColour(value, 150, Easing.OutQuint); }
} }
public Color4 BackgroundColour public Color4 BackgroundColour

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@ -65,11 +65,14 @@ namespace osu.Game.Overlays.Direct
Colour = Color4.Black.Opacity(0.3f), Colour = Color4.Black.Opacity(0.3f),
}; };
private OsuColour colours;
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay) private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay)
{ {
this.beatmaps = beatmaps; this.beatmaps = beatmaps;
this.beatmapSetOverlay = beatmapSetOverlay; this.beatmapSetOverlay = beatmapSetOverlay;
this.colours = colours;
AddInternal(content = new Container AddInternal(content = new Container
{ {
@ -190,7 +193,7 @@ namespace osu.Game.Overlays.Direct
request.Success += data => request.Success += data =>
{ {
progressBar.Current.Value = 1; progressBar.Current.Value = 1;
progressBar.FadeOut(500); progressBar.FillColour = colours.Yellow;
}; };
} }