Merge branch 'master' into osu-direct-search

This commit is contained in:
Dean Herbert
2017-07-13 10:08:31 +09:00
39 changed files with 159 additions and 222 deletions

View File

@ -114,8 +114,8 @@ namespace osu.Game.Screens.Menu
buttonsTopLevel.Add(new Button(@"osu!direct", string.Empty, FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
buttonFlow.Add(buttonsPlay);
buttonFlow.Add(buttonsTopLevel);
buttonFlow.AddRange(buttonsPlay);
buttonFlow.AddRange(buttonsTopLevel);
}
[BackgroundDependencyLoader(true)]
@ -213,88 +213,89 @@ namespace osu.Game.Screens.Menu
backButton.ContractStyle = 0;
settingsButton.ContractStyle = 0;
switch (state)
bool fromInitial = lastState == MenuState.Initial;
if (state == MenuState.TopLevel)
buttonArea.Flush(true);
using (buttonArea.BeginDelayedSequence(fromInitial ? 150 : 0, true))
{
case MenuState.Exit:
case MenuState.Initial:
toolbar?.Hide();
switch (state)
{
case MenuState.Exit:
case MenuState.Initial:
toolbar?.Hide();
buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out);
buttonArea.FadeOut(300);
buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out);
buttonArea.FadeOut(300);
osuLogo.Delay(150);
osuLogo.MoveTo(Vector2.Zero, 800, EasingTypes.OutExpo);
osuLogo.ScaleTo(1, 800, EasingTypes.OutExpo);
using (osuLogo.BeginDelayedSequence(150))
{
osuLogo.MoveTo(Vector2.Zero, 800, EasingTypes.OutExpo);
osuLogo.ScaleTo(1, 800, EasingTypes.OutExpo);
}
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Contracted;
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Contracted;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
if (state == MenuState.Exit)
{
osuLogo.RotateTo(20, EXIT_DELAY * 1.5f);
osuLogo.FadeOut(EXIT_DELAY);
}
else if (lastState == MenuState.TopLevel)
sampleBack?.Play();
break;
case MenuState.TopLevel:
buttonArea.Flush(true);
if (state == MenuState.Exit)
{
osuLogo.RotateTo(20, EXIT_DELAY * 1.5f);
osuLogo.FadeOut(EXIT_DELAY);
}
else if (lastState == MenuState.TopLevel)
sampleBack?.Play();
break;
case MenuState.TopLevel:
buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
osuLogo.ClearTransforms();
osuLogo.MoveTo(buttonFlow.DrawPosition, 200, EasingTypes.In);
osuLogo.ScaleTo(0.5f, 200, EasingTypes.In);
osuLogo.MoveTo(buttonFlow.DrawPosition, 200, EasingTypes.In);
osuLogo.ScaleTo(0.5f, 200, EasingTypes.In);
buttonArea.FadeIn(300);
buttonArea.FadeIn(300);
if (lastState == MenuState.Initial)
{
buttonArea.Delay(150, true);
if (osuLogo.Scale.X > 0.5f)
if (fromInitial && osuLogo.Scale.X > 0.5f)
using (osuLogo.BeginDelayedSequence(200, true))
osuLogo.Impact();
}
Scheduler.AddDelayed(() => toolbar?.Show(), 150);
Scheduler.AddDelayed(() => toolbar?.Show(), 150);
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Expanded;
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Expanded;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
break;
case MenuState.Play:
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Exploded;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
break;
case MenuState.Play:
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Exploded;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Expanded;
break;
case MenuState.EnteringMode:
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, EasingTypes.InSine);
foreach (Button b in buttonsPlay)
b.State = ButtonState.Expanded;
break;
case MenuState.EnteringMode:
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, EasingTypes.InSine);
buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
buttonsPlay.ForEach(b => b.ContractStyle = 1);
backButton.ContractStyle = 1;
settingsButton.ContractStyle = 1;
buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
buttonsPlay.ForEach(b => b.ContractStyle = 1);
backButton.ContractStyle = 1;
settingsButton.ContractStyle = 1;
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Contracted;
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Contracted;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
break;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
break;
}
backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted;
}
backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted;
if (lastState == MenuState.Initial)
buttonArea.DelayReset();
}
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Screens.Menu
/// </summary>
public Drawable CentreTarget;
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();

View File

@ -27,7 +27,7 @@ namespace osu.Game.Screens.Play.HUD
{
Children = new Drawable[]
{
iconsContainer = new ReverseDepthFillFlowContainer<ModIcon>
iconsContainer = new ReverseChildIDFillFlowContainer<ModIcon>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,

View File

@ -20,15 +20,15 @@ namespace osu.Game.Screens.Play
private SpriteText countSpriteText;
public bool IsCounting { get; set; }
private int count;
public int Count
private int countPresses;
public int CountPresses
{
get { return count; }
get { return countPresses; }
private set
{
if (count != value)
if (countPresses != value)
{
count = value;
countPresses = value;
countSpriteText.Text = value.ToString(@"#,0");
}
}
@ -45,7 +45,7 @@ namespace osu.Game.Screens.Play
isLit = value;
updateGlowSprite(value);
if (value && IsCounting)
Count++;
CountPresses++;
}
}
}
@ -98,7 +98,7 @@ namespace osu.Game.Screens.Play
},
countSpriteText = new OsuSpriteText
{
Text = Count.ToString(@"#,0"),
Text = CountPresses.ToString(@"#,0"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
@ -128,6 +128,6 @@ namespace osu.Game.Screens.Play
}
}
public void ResetCount() => Count = 0;
public void ResetCount() => CountPresses = 0;
}
}

View File

@ -200,7 +200,7 @@ namespace osu.Game.Screens.Play
scoreProcessor = HitRenderer.CreateScoreProcessor();
hudOverlay.KeyCounter.Add(rulesetInstance.CreateGameplayKeys());
hudOverlay.KeyCounter.AddRange(rulesetInstance.CreateGameplayKeys());
hudOverlay.BindProcessor(scoreProcessor);
hudOverlay.BindHitRenderer(HitRenderer);

View File

@ -40,7 +40,7 @@ namespace osu.Game.Screens.Ranking
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AddInternal(new Drawable[]
AddRangeInternal(new Drawable[]
{
fill = new Box
{

View File

@ -12,7 +12,6 @@ using osu.Game.Beatmaps.Drawables;
using osu.Game.Configuration;
using osu.Framework.Input;
using OpenTK.Input;
using System.Collections;
using osu.Framework.MathUtils;
using System.Diagnostics;
using System.Threading.Tasks;
@ -22,7 +21,7 @@ using osu.Framework.Configuration;
namespace osu.Game.Screens.Select
{
internal class BeatmapCarousel : ScrollContainer, IEnumerable<BeatmapGroup>
internal class BeatmapCarousel : ScrollContainer
{
public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
@ -265,10 +264,6 @@ namespace osu.Game.Screens.Select
perform();
}
public IEnumerator<BeatmapGroup> GetEnumerator() => groups.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
{
foreach (var b in beatmapSet.Beatmaps)
@ -307,7 +302,7 @@ namespace osu.Game.Screens.Select
panels.Remove(p);
scrollableContent.Remove(group.Header);
scrollableContent.Remove(group.BeatmapPanels);
scrollableContent.RemoveRange(group.BeatmapPanels);
if (selectedGroup == group)
SelectNext();

View File

@ -33,7 +33,7 @@ namespace osu.Game.Screens.Select
public BeatmapDetailArea()
{
AddInternal(new Drawable[]
AddRangeInternal(new Drawable[]
{
new BeatmapDetailAreaTabControl
{
@ -61,7 +61,7 @@ namespace osu.Game.Screens.Select
},
});
Add(new Drawable[]
AddRange(new Drawable[]
{
Details = new BeatmapDetails
{

View File

@ -70,7 +70,7 @@ namespace osu.Game.Screens.Select.Options
Scale = new Vector2(1, 0),
Colour = Color4.Black.Opacity(0.5f),
},
buttonsContainer = new ReverseDepthFillFlowContainer<BeatmapOptionsButton>
buttonsContainer = new ReverseChildIDFillFlowContainer<BeatmapOptionsButton>
{
Height = height,
RelativePositionAxes = Axes.X,