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Revert "Fix inconsistent lock usage in BeatmapManager"
This reverts commit 4a064da30f
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@ -138,9 +138,8 @@ namespace osu.Game.Tests.Beatmaps.IO
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var set = queryBeatmapSets().First();
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foreach (BeatmapInfo b in set.Beatmaps)
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Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineBeatmapID == b.OnlineBeatmapID));
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Assert.IsTrue(set.Beatmaps.Count > 0);
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Assert.IsTrue(set.Beatmaps.Count > 0);
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var beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap;
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Assert.IsTrue(beatmap?.HitObjects.Count > 0);
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