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Make toolbar handle mouse events instead
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@ -41,8 +41,7 @@ namespace osu.Game.Overlays.Toolbar
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// Toolbar and its components need keyboard input even when hidden.
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public override bool PropagateNonPositionalInputSubTree => true;
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// IsHovered is used
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public override bool HandlePositionalInput => true;
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protected override bool Handle(UIEvent e) => e is MouseEvent;
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public Toolbar()
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{
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@ -143,13 +142,12 @@ namespace osu.Game.Overlays.Toolbar
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protected override bool OnHover(HoverEvent e)
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{
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gradientBackground.FadeIn(transition_time, Easing.OutQuint);
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return base.OnHover(e);
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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gradientBackground.FadeOut(transition_time, Easing.OutQuint);
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base.OnHoverLost(e);
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}
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}
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