mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Make toolbar handle mouse events instead
This commit is contained in:
@ -345,7 +345,9 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
|
AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
|
||||||
AddStep("move cursor to toolbar", () => InputManager.MoveMouseTo(Game.Toolbar.ScreenSpaceDrawQuad.Centre));
|
AddStep("move cursor to toolbar", () => InputManager.MoveMouseTo(Game.Toolbar.ScreenSpaceDrawQuad.Centre));
|
||||||
AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
|
AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||||
AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);
|
AddAssert("now playing is hidden", () => nowPlayingOverlay.State.Value == Visibility.Hidden);
|
||||||
|
|
||||||
|
AddStep("press now playing hotkey", () => InputManager.Key(Key.F6));
|
||||||
|
|
||||||
// toolbar -> background
|
// toolbar -> background
|
||||||
AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
|
AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
|
||||||
|
@ -75,14 +75,14 @@ namespace osu.Game.Graphics.Containers
|
|||||||
|
|
||||||
protected override bool OnMouseDown(MouseDownEvent e)
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
{
|
{
|
||||||
closeOnMouseUp = !base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition) && (game?.Toolbar.IsHovered == false);
|
closeOnMouseUp = !base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition);
|
||||||
|
|
||||||
return base.OnMouseDown(e);
|
return base.OnMouseDown(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnMouseUp(MouseUpEvent e)
|
protected override void OnMouseUp(MouseUpEvent e)
|
||||||
{
|
{
|
||||||
if (closeOnMouseUp && !base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition) && (game?.Toolbar.IsHovered == false))
|
if (closeOnMouseUp && !base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
|
||||||
Hide();
|
Hide();
|
||||||
|
|
||||||
base.OnMouseUp(e);
|
base.OnMouseUp(e);
|
||||||
|
@ -41,8 +41,7 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
// Toolbar and its components need keyboard input even when hidden.
|
// Toolbar and its components need keyboard input even when hidden.
|
||||||
public override bool PropagateNonPositionalInputSubTree => true;
|
public override bool PropagateNonPositionalInputSubTree => true;
|
||||||
|
|
||||||
// IsHovered is used
|
protected override bool Handle(UIEvent e) => e is MouseEvent;
|
||||||
public override bool HandlePositionalInput => true;
|
|
||||||
|
|
||||||
public Toolbar()
|
public Toolbar()
|
||||||
{
|
{
|
||||||
@ -143,13 +142,12 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
protected override bool OnHover(HoverEvent e)
|
protected override bool OnHover(HoverEvent e)
|
||||||
{
|
{
|
||||||
gradientBackground.FadeIn(transition_time, Easing.OutQuint);
|
gradientBackground.FadeIn(transition_time, Easing.OutQuint);
|
||||||
return base.OnHover(e);
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnHoverLost(HoverLostEvent e)
|
protected override void OnHoverLost(HoverLostEvent e)
|
||||||
{
|
{
|
||||||
gradientBackground.FadeOut(transition_time, Easing.OutQuint);
|
gradientBackground.FadeOut(transition_time, Easing.OutQuint);
|
||||||
base.OnHoverLost(e);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user