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Allow multiple mappings to be generated for a single hitobject
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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@ -24,12 +25,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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base.Test(beatmapId);
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}
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protected override ConvertValue CreateConvertValue(HitObject hitObject)
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protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
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{
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var startPosition = (hitObject as IHasPosition)?.Position ?? new Vector2(256, 192);
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var endPosition = (hitObject as Slider)?.EndPosition ?? startPosition;
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return new ConvertValue
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yield return new ConvertValue
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{
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StartTime = hitObject.StartTime,
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EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime,
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