Remove hitObject argument from OnApply and OnFree

This commit is contained in:
ekrctb
2020-11-27 10:13:05 +09:00
parent 5a393b153b
commit 57454bbb1c
5 changed files with 16 additions and 18 deletions

View File

@ -260,7 +260,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
HitObject.DefaultsApplied += onDefaultsApplied;
OnApply(hitObject);
OnApply();
HitObjectApplied?.Invoke(this);
// If not loaded, the state update happens in LoadComplete(). Otherwise, the update is scheduled to allow for lifetime updates.
@ -315,7 +315,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
HitObject.DefaultsApplied -= onDefaultsApplied;
OnFree(HitObject);
OnFree();
HitObject = null;
Result = null;
@ -340,16 +340,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary>
/// Invoked for this <see cref="DrawableHitObject"/> to take on any values from a newly-applied <see cref="HitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> being applied.</param>
protected virtual void OnApply(HitObject hitObject)
protected virtual void OnApply()
{
}
/// <summary>
/// Invoked for this <see cref="DrawableHitObject"/> to revert any values previously taken on from the currently-applied <see cref="HitObject"/>.
/// </summary>
/// <param name="hitObject">The currently-applied <see cref="HitObject"/>.</param>
protected virtual void OnFree(HitObject hitObject)
protected virtual void OnFree()
{
}