Remove hitObject argument from OnApply and OnFree

This commit is contained in:
ekrctb
2020-11-27 10:13:05 +09:00
parent 5a393b153b
commit 57454bbb1c
5 changed files with 16 additions and 18 deletions

View File

@ -261,9 +261,9 @@ namespace osu.Game.Tests.Visual.Gameplay
});
}
protected override void OnApply(HitObject hitObject)
protected override void OnApply()
{
base.OnApply(hitObject);
base.OnApply();
Position = new Vector2(RNG.Next(-200, 200), RNG.Next(-200, 200));
}