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Add change state support to more editor components
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@ -40,6 +40,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[Resolved(CanBeNull = true)]
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private EditorBeatmap editorBeatmap { get; set; }
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[Resolved(CanBeNull = true)]
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private IEditorChangeHandler changeHandler { get; set; }
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public SelectionHandler()
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{
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selectedBlueprints = new List<SelectionBlueprint>();
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@ -152,8 +155,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void deleteSelected()
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{
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changeHandler?.BeginChange();
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foreach (var h in selectedBlueprints.ToList())
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editorBeatmap.Remove(h.HitObject);
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editorBeatmap?.Remove(h.HitObject);
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changeHandler?.EndChange();
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}
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#endregion
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