mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 06:36:31 +09:00
Add change state support to more editor components
This commit is contained in:
@ -38,6 +38,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
[Resolved(CanBeNull = true)]
|
||||
private EditorBeatmap editorBeatmap { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
public SliderSelectionBlueprint(DrawableSlider slider)
|
||||
: base(slider)
|
||||
{
|
||||
@ -92,7 +95,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private int? placementControlPointIndex;
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e) => placementControlPointIndex != null;
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
if (placementControlPointIndex != null)
|
||||
{
|
||||
changeHandler?.BeginChange();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
@ -103,7 +115,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
placementControlPointIndex = null;
|
||||
if (placementControlPointIndex != null)
|
||||
{
|
||||
placementControlPointIndex = null;
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
}
|
||||
|
||||
private BindableList<PathControlPoint> controlPoints => HitObject.Path.ControlPoints;
|
||||
|
Reference in New Issue
Block a user