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Update in-line with framework changes.
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@ -11,6 +11,8 @@ namespace osu.Game.Beatmaps.Drawables
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{
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public class BeatmapGroup : IStateful<BeatmapGroupState>
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{
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public event Action<BeatmapGroupState> StateChanged;
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public BeatmapPanel SelectedPanel;
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/// <summary>
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@ -42,6 +44,10 @@ namespace osu.Game.Beatmaps.Drawables
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get { return state; }
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set
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{
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if (state == value)
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return;
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state = value;
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switch (value)
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{
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case BeatmapGroupState.Expanded:
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@ -60,7 +66,8 @@ namespace osu.Game.Beatmaps.Drawables
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panel.State = PanelSelectedState.Hidden;
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break;
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}
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state = value;
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StateChanged?.Invoke(state);
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -15,6 +16,8 @@ namespace osu.Game.Beatmaps.Drawables
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{
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public const float MAX_HEIGHT = 80;
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public event Action<PanelSelectedState> StateChanged;
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public override bool RemoveWhenNotAlive => false;
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private readonly Container nestedContainer;
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@ -77,11 +80,15 @@ namespace osu.Game.Beatmaps.Drawables
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set
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{
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if (state == value) return;
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if (state == value)
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return;
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var last = state;
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state = value;
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ApplyState(last);
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StateChanged?.Invoke(State);
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}
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}
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