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Update in-line with framework changes.
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@ -26,7 +26,7 @@ namespace osu.Game.Overlays
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dialogContainer.Add(currentDialog);
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currentDialog.Show();
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currentDialog.StateChanged += onDialogOnStateChanged;
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currentDialog.StateChanged += state => onDialogOnStateChanged(dialog, state);
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State = Visibility.Visible;
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}
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