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Update in-line with framework changes.
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@ -204,7 +204,7 @@ namespace osu.Game.Overlays
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beatmapBacking.BindTo(game.Beatmap);
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playlist.StateChanged += (c, s) => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
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playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
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}
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protected override void LoadComplete()
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