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Merge branch 'master' into beat-divisor-visual-improvements
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@ -1,57 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.GameplayTest;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestSceneEditorNavigation : OsuGameTestScene
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{
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[Test]
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public void TestEditorGameplayTestAlwaysUsesOriginalRuleset()
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{
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BeatmapSetInfo beatmapSet = null!;
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AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
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AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
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AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
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AddUntilStep("wait for song select",
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() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
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&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
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&& songSelect.IsLoaded);
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AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
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AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
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AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
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AddStep("test gameplay", () => ((Editor)Game.ScreenStack.CurrentScreen).TestGameplay());
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AddUntilStep("wait for player", () =>
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{
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// notifications may fire at almost any inopportune time and cause annoying test failures.
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// relentlessly attempt to dismiss any and all interfering overlays, which includes notifications.
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// this is theoretically not foolproof, but it's the best that can be done here.
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Game.CloseAllOverlays();
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return Game.ScreenStack.CurrentScreen is EditorPlayer editorPlayer && editorPlayer.IsLoaded;
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});
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AddAssert("current ruleset is osu!", () => Game.Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
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AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(PlaySongSelect).Yield()));
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AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
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AddAssert("previous ruleset restored", () => Game.Ruleset.Value.Equals(new ManiaRuleset().RulesetInfo));
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}
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}
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}
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@ -92,6 +92,20 @@ namespace osu.Game.Tests.Visual.Editing
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hitObjectHasVelocity(1, 5);
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}
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[Test]
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public void TestUndo()
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{
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clickDifficultyPiece(1);
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velocityPopoverHasSingleValue(2);
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setVelocityViaPopover(5);
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hitObjectHasVelocity(1, 5);
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dismissPopover();
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AddStep("undo", () => Editor.Undo());
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hitObjectHasVelocity(1, 2);
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}
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[Test]
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public void TestMultipleSelectionWithSameSliderVelocity()
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{
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@ -24,7 +24,7 @@ using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestSceneHitObjectSamplePointAdjustments : EditorTestScene
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public partial class TestSceneHitObjectSampleAdjustments : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Editing
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Position = (OsuPlayfield.BASE_SIZE - new Vector2(100, 0)) / 2,
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Samples = new List<HitSampleInfo>
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "normal", volume: 80)
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: 80)
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}
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});
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@ -58,6 +58,26 @@ namespace osu.Game.Tests.Visual.Editing
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});
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}
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[Test]
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public void TestAddSampleAddition()
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{
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AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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AddStep("add clap addition", () => InputManager.Key(Key.R));
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hitObjectHasSampleBank(0, "normal");
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
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hitObjectHasSampleBank(1, "soft");
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hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
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AddStep("remove clap addition", () => InputManager.Key(Key.R));
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hitObjectHasSampleBank(0, "normal");
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
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hitObjectHasSampleBank(1, "soft");
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hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL);
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}
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[Test]
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public void TestPopoverHasFocus()
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{
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@ -89,6 +109,21 @@ namespace osu.Game.Tests.Visual.Editing
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hitObjectHasSampleBank(1, "drum");
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}
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[Test]
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public void TestUndo()
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{
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clickSamplePiece(1);
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samplePopoverHasSingleBank("soft");
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samplePopoverHasSingleVolume(60);
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setVolumeViaPopover(90);
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hitObjectHasSampleVolume(1, 90);
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dismissPopover();
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AddStep("undo", () => Editor.Undo());
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hitObjectHasSampleVolume(1, 60);
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}
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[Test]
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public void TestMultipleSelectionWithSameSampleVolume()
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{
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@ -271,6 +306,12 @@ namespace osu.Game.Tests.Visual.Editing
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InputManager.Key(Key.Enter);
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});
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private void hitObjectHasSamples(int objectIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} has samples {string.Join(',', samples)}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
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return h.Samples.Select(s => s.Name).SequenceEqual(samples);
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});
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private void hitObjectHasSampleBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has bank {bank}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
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