Merge branch 'master' into beat-divisor-visual-improvements

This commit is contained in:
Bartłomiej Dach 2023-05-24 22:28:26 +02:00
commit 578a0e7494
No known key found for this signature in database
59 changed files with 873 additions and 303 deletions

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osuTK; using osuTK;
@ -44,7 +43,7 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
public override IEnumerable<HitSampleInfo> GetSamples() => new[] public override IEnumerable<HitSampleInfo> GetSamples() => new[]
{ {
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK) new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
}; };
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Pippidon.UI; using osu.Game.Rulesets.Pippidon.UI;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -44,7 +43,7 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
public override IEnumerable<HitSampleInfo> GetSamples() => new[] public override IEnumerable<HitSampleInfo> GetSamples() => new[]
{ {
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK) new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
}; };
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)

7
global.json Normal file
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@ -0,0 +1,7 @@
{
"sdk": {
"version": "6.0.100",
"rollForward": "latestFeature"
}
}

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@ -11,7 +11,7 @@
<AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger> <AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.513.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2023.521.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" /> <AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" />

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@ -9,6 +9,7 @@ using osu.Framework.Logging;
using osu.Game; using osu.Game;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Play;
using Squirrel; using Squirrel;
using Squirrel.SimpleSplat; using Squirrel.SimpleSplat;
using LogLevel = Squirrel.SimpleSplat.LogLevel; using LogLevel = Squirrel.SimpleSplat.LogLevel;
@ -36,6 +37,9 @@ namespace osu.Desktop.Updater
[Resolved] [Resolved]
private OsuGameBase game { get; set; } = null!; private OsuGameBase game { get; set; } = null!;
[Resolved]
private ILocalUserPlayInfo? localUserInfo { get; set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(INotificationOverlay notifications) private void load(INotificationOverlay notifications)
{ {
@ -55,6 +59,10 @@ namespace osu.Desktop.Updater
try try
{ {
// Avoid any kind of update checking while gameplay is running.
if (localUserInfo?.IsPlaying.Value == true)
return false;
updateManager ??= new GithubUpdateManager(@"https://github.com/ppy/osu", false, github_token, @"osulazer"); updateManager ??= new GithubUpdateManager(@"https://github.com/ppy/osu", false, github_token, @"osulazer");
var info = await updateManager.CheckForUpdate(!useDeltaPatching).ConfigureAwait(false); var info = await updateManager.CheckForUpdate(!useDeltaPatching).ConfigureAwait(false);

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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Tests
NewCombo = i % 8 == 0, NewCombo = i % 8 == 0,
Samples = new List<HitSampleInfo>(new[] Samples = new List<HitSampleInfo>(new[]
{ {
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "normal", volume: 100) new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
}) })
}); });
} }

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@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{ {
} }
public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string?> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default) public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
=> new BananaHitSampleInfo(newVolume.GetOr(Volume)); => new BananaHitSampleInfo(newVolume.GetOr(Volume));
public bool Equals(BananaHitSampleInfo? other) public bool Equals(BananaHitSampleInfo? other)

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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{ {
StartTime = time, StartTime = time,
BananaIndex = i, BananaIndex = i,
Samples = new List<HitSampleInfo> { new Banana.BananaHitSampleInfo(GetSampleInfo().Volume) } Samples = new List<HitSampleInfo> { new Banana.BananaHitSampleInfo(CreateHitSampleInfo().Volume) }
}); });
time += spacing; time += spacing;

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@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.Tests
EndTime = Time.Current + delay + length, EndTime = Time.Current + delay + length,
Samples = new List<HitSampleInfo> Samples = new List<HitSampleInfo>
{ {
new HitSampleInfo("hitnormal") new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
} }
}; };

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@ -1,10 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
@ -24,9 +21,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
private bool isPlacingEnd; private bool isPlacingEnd;
[Resolved(CanBeNull = true)] [Resolved]
[CanBeNull] private IBeatSnapProvider? beatSnapProvider { get; set; }
private IBeatSnapProvider beatSnapProvider { get; set; }
public SpinnerPlacementBlueprint() public SpinnerPlacementBlueprint()
: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 }) : base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })

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@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.Objects
AddNested(i < SpinsRequired AddNested(i < SpinsRequired
? new SpinnerTick { StartTime = startTime, SpinnerDuration = Duration } ? new SpinnerTick { StartTime = startTime, SpinnerDuration = Duration }
: new SpinnerBonusTick { StartTime = startTime, SpinnerDuration = Duration, Samples = new[] { GetSampleInfo("spinnerbonus") } }); : new SpinnerBonusTick { StartTime = startTime, SpinnerDuration = Duration, Samples = new[] { CreateHitSampleInfo("spinnerbonus") } });
} }
} }

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@ -0,0 +1,337 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public partial class TestSceneDrumSampleTriggerSource : OsuTestScene
{
private readonly ManualClock manualClock = new ManualClock();
[Cached(typeof(IScrollingInfo))]
private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
{
Direction = { Value = ScrollingDirection.Left },
TimeRange = { Value = 200 },
};
private ScrollingHitObjectContainer hitObjectContainer = null!;
private TestDrumSampleTriggerSource triggerSource = null!;
[SetUp]
public void SetUp() => Schedule(() =>
{
hitObjectContainer = new ScrollingHitObjectContainer();
manualClock.CurrentTime = 0;
Child = new Container
{
Clock = new FramedClock(manualClock),
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
hitObjectContainer,
triggerSource = new TestDrumSampleTriggerSource(hitObjectContainer)
}
};
});
[Test]
public void TestNormalHit()
{
AddStep("add hit with normal samples", () =>
{
var hit = new Hit
{
StartTime = 100,
Samples = new List<HitSampleInfo>
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
}
};
hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableHit = new DrawableHit(hit);
hitObjectContainer.Add(drawableHit);
});
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
AddStep("seek past hit", () => manualClock.CurrentTime = 200);
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
}
[Test]
public void TestSoftHit()
{
AddStep("add hit with soft samples", () =>
{
var hit = new Hit
{
StartTime = 100,
Samples = new List<HitSampleInfo>
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft")
}
};
hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableHit = new DrawableHit(hit);
hitObjectContainer.Add(drawableHit);
});
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
AddStep("seek past hit", () => manualClock.CurrentTime = 200);
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
}
[Test]
public void TestDrumStrongHit()
{
AddStep("add strong hit with drum samples", () =>
{
var hit = new Hit
{
StartTime = 100,
Samples = new List<HitSampleInfo>
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "drum"),
new HitSampleInfo(HitSampleInfo.HIT_FINISH, "drum") // implies strong
}
};
hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableHit = new DrawableHit(hit);
hitObjectContainer.Add(drawableHit);
});
AddAssert("most valid object is strong nested hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit.StrongNestedHit>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum");
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum");
AddStep("seek past hit", () => manualClock.CurrentTime = 200);
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum");
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum");
}
[Test]
public void TestNormalDrumRoll()
{
AddStep("add drum roll with normal samples", () =>
{
var drumRoll = new DrumRoll
{
StartTime = 100,
EndTime = 1100,
Samples = new List<HitSampleInfo>
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
}
};
drumRoll.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableDrumRoll = new DrawableDrumRoll(drumRoll);
hitObjectContainer.Add(drawableDrumRoll);
});
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
AddStep("seek to middle of drum roll", () => manualClock.CurrentTime = 600);
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
AddStep("seek past drum roll", () => manualClock.CurrentTime = 1200);
AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
}
[Test]
public void TestSoftDrumRoll()
{
AddStep("add drum roll with soft samples", () =>
{
var drumRoll = new DrumRoll
{
StartTime = 100,
EndTime = 1100,
Samples = new List<HitSampleInfo>
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft")
}
};
drumRoll.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableDrumRoll = new DrawableDrumRoll(drumRoll);
hitObjectContainer.Add(drawableDrumRoll);
});
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
AddStep("seek to middle of drum roll", () => manualClock.CurrentTime = 600);
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
AddStep("seek past drum roll", () => manualClock.CurrentTime = 1200);
AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
}
[Test]
public void TestDrumStrongDrumRoll()
{
AddStep("add strong drum roll with drum samples", () =>
{
var drumRoll = new DrumRoll
{
StartTime = 100,
EndTime = 1100,
Samples = new List<HitSampleInfo>
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "drum"),
new HitSampleInfo(HitSampleInfo.HIT_FINISH, "drum") // implies strong
}
};
drumRoll.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableDrumRoll = new DrawableDrumRoll(drumRoll);
hitObjectContainer.Add(drawableDrumRoll);
});
AddAssert("most valid object is drum roll tick's nested strong hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick.StrongNestedHit>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum");
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum");
AddStep("seek to middle of drum roll", () => manualClock.CurrentTime = 600);
AddAssert("most valid object is drum roll tick's nested strong hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick.StrongNestedHit>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum");
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum");
AddStep("seek past drum roll", () => manualClock.CurrentTime = 1200);
AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum");
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum");
}
[Test]
public void TestNormalSwell()
{
AddStep("add swell with normal samples", () =>
{
var swell = new Swell
{
StartTime = 100,
EndTime = 1100,
Samples = new List<HitSampleInfo>
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
}
};
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableSwell = new DrawableSwell(swell);
hitObjectContainer.Add(drawableSwell);
});
AddAssert("most valid object is swell tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<SwellTick>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
AddStep("seek to middle of swell", () => manualClock.CurrentTime = 600);
AddAssert("most valid object is swell tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<SwellTick>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
AddStep("seek past swell", () => manualClock.CurrentTime = 1200);
AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
}
[Test]
public void TestDrumSwell()
{
AddStep("add swell with drum samples", () =>
{
var swell = new Swell
{
StartTime = 100,
EndTime = 1100,
Samples = new List<HitSampleInfo>
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "drum")
}
};
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableSwell = new DrawableSwell(swell);
hitObjectContainer.Add(drawableSwell);
});
AddAssert("most valid object is swell tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<SwellTick>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum");
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum");
AddStep("seek to middle of swell", () => manualClock.CurrentTime = 600);
AddAssert("most valid object is swell tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<SwellTick>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum");
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum");
AddStep("seek past swell", () => manualClock.CurrentTime = 1200);
AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "drum");
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "drum");
}
private void checkSound(HitType hitType, string expectedName, string expectedBank)
{
AddStep($"hit {hitType}", () => triggerSource.Play(hitType));
AddAssert($"last played sample is {expectedName}", () => triggerSource.LastPlayedSamples!.OfType<HitSampleInfo>().Single().Name, () => Is.EqualTo(expectedName));
AddAssert($"last played sample has {expectedBank} bank", () => triggerSource.LastPlayedSamples!.OfType<HitSampleInfo>().Single().Bank, () => Is.EqualTo(expectedBank));
}
private partial class TestDrumSampleTriggerSource : DrumSampleTriggerSource
{
public ISampleInfo[]? LastPlayedSamples { get; private set; }
public TestDrumSampleTriggerSource(HitObjectContainer hitObjectContainer)
: base(hitObjectContainer)
{
}
protected override void PlaySamples(ISampleInfo[] samples)
{
base.PlaySamples(samples);
LastPlayedSamples = samples;
}
public new HitObject GetMostValidObject() => base.GetMostValidObject();
}
}
}

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@ -118,6 +118,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
public override bool RemoveWhenNotAlive => false; public override bool RemoveWhenNotAlive => false;
} }
// Most osu!taiko hitsounds are managed by the drum (see DrumSampleTriggerSource).
public override IEnumerable<HitSampleInfo> GetSamples() => Enumerable.Empty<HitSampleInfo>();
} }
public abstract partial class DrawableTaikoHitObject<TObject> : DrawableTaikoHitObject public abstract partial class DrawableTaikoHitObject<TObject> : DrawableTaikoHitObject
@ -157,9 +160,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Content.Add(MainPiece = CreateMainPiece()); Content.Add(MainPiece = CreateMainPiece());
} }
// Most osu!taiko hitsounds are managed by the drum (see DrumSampleMapping).
public override IEnumerable<HitSampleInfo> GetSamples() => Enumerable.Empty<HitSampleInfo>();
protected abstract SkinnableDrawable CreateMainPiece(); protected abstract SkinnableDrawable CreateMainPiece();
} }
} }

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@ -3,11 +3,9 @@
#nullable disable #nullable disable
using System.Linq;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using System.Threading; using System.Threading;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
@ -98,7 +96,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
TickSpacing = tickSpacing, TickSpacing = tickSpacing,
StartTime = t, StartTime = t,
IsStrong = IsStrong, IsStrong = IsStrong,
Samples = Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToList() Samples = Samples
}); });
first = false; first = false;
@ -109,7 +107,11 @@ namespace osu.Game.Rulesets.Taiko.Objects
protected override HitWindows CreateHitWindows() => HitWindows.Empty; protected override HitWindows CreateHitWindows() => HitWindows.Empty;
protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime }; protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit
{
StartTime = startTime,
Samples = Samples
};
public class StrongNestedHit : StrongNestedHitObject public class StrongNestedHit : StrongNestedHitObject
{ {

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@ -33,7 +33,11 @@ namespace osu.Game.Rulesets.Taiko.Objects
public override double MaximumJudgementOffset => HitWindow; public override double MaximumJudgementOffset => HitWindow;
protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime }; protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit
{
StartTime = startTime,
Samples = Samples
};
public class StrongNestedHit : StrongNestedHitObject public class StrongNestedHit : StrongNestedHitObject
{ {

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@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
if (isRimType != rimSamples.Any()) if (isRimType != rimSamples.Any())
{ {
if (isRimType) if (isRimType)
Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_CLAP)); Samples.Add(CreateHitSampleInfo(HitSampleInfo.HIT_CLAP));
else else
{ {
foreach (var sample in rimSamples) foreach (var sample in rimSamples)
@ -72,7 +72,11 @@ namespace osu.Game.Rulesets.Taiko.Objects
} }
} }
protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime }; protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit
{
StartTime = startTime,
Samples = Samples
};
public class StrongNestedHit : StrongNestedHitObject public class StrongNestedHit : StrongNestedHitObject
{ {

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@ -33,7 +33,10 @@ namespace osu.Game.Rulesets.Taiko.Objects
for (int i = 0; i < RequiredHits; i++) for (int i = 0; i < RequiredHits; i++)
{ {
cancellationToken.ThrowIfCancellationRequested(); cancellationToken.ThrowIfCancellationRequested();
AddNested(new SwellTick()); AddNested(new SwellTick
{
Samples = Samples
});
} }
} }

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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
if (IsStrongBindable.Value != strongSamples.Any()) if (IsStrongBindable.Value != strongSamples.Any())
{ {
if (IsStrongBindable.Value) if (IsStrongBindable.Value)
Samples.Add(GetSampleInfo(HitSampleInfo.HIT_FINISH)); Samples.Add(CreateHitSampleInfo(HitSampleInfo.HIT_FINISH));
else else
{ {
foreach (var sample in strongSamples) foreach (var sample in strongSamples)

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@ -0,0 +1,31 @@
osu file format v14
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
1674,333.333333333333,4,2,1,70,1,0
1674,-100,4,2,1,70,0,0
3340,-100,4,2,1,70,0,0
3507,-100,4,2,1,70,0,0
3673,-100,4,2,1,70,0,0
[Colours]
Combo1 : 240,80,80
Combo2 : 171,252,203
Combo3 : 128,128,255
Combo4 : 249,254,186
[HitObjects]
148,303,1674,5,6,3:2:0:0:
378,252,1840,1,0,0:0:0:0:
389,270,2340,5,2,0:1:0:0:

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@ -1,57 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.GameplayTest;
using osu.Game.Screens.Select;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneEditorNavigation : OsuGameTestScene
{
[Test]
public void TestEditorGameplayTestAlwaysUsesOriginalRuleset()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
AddStep("test gameplay", () => ((Editor)Game.ScreenStack.CurrentScreen).TestGameplay());
AddUntilStep("wait for player", () =>
{
// notifications may fire at almost any inopportune time and cause annoying test failures.
// relentlessly attempt to dismiss any and all interfering overlays, which includes notifications.
// this is theoretically not foolproof, but it's the best that can be done here.
Game.CloseAllOverlays();
return Game.ScreenStack.CurrentScreen is EditorPlayer editorPlayer && editorPlayer.IsLoaded;
});
AddAssert("current ruleset is osu!", () => Game.Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(PlaySongSelect).Yield()));
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
AddAssert("previous ruleset restored", () => Game.Ruleset.Value.Equals(new ManiaRuleset().RulesetInfo));
}
}
}

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@ -92,6 +92,20 @@ namespace osu.Game.Tests.Visual.Editing
hitObjectHasVelocity(1, 5); hitObjectHasVelocity(1, 5);
} }
[Test]
public void TestUndo()
{
clickDifficultyPiece(1);
velocityPopoverHasSingleValue(2);
setVelocityViaPopover(5);
hitObjectHasVelocity(1, 5);
dismissPopover();
AddStep("undo", () => Editor.Undo());
hitObjectHasVelocity(1, 2);
}
[Test] [Test]
public void TestMultipleSelectionWithSameSliderVelocity() public void TestMultipleSelectionWithSameSliderVelocity()
{ {

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@ -24,7 +24,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing namespace osu.Game.Tests.Visual.Editing
{ {
public partial class TestSceneHitObjectSamplePointAdjustments : EditorTestScene public partial class TestSceneHitObjectSampleAdjustments : EditorTestScene
{ {
protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Editing
Position = (OsuPlayfield.BASE_SIZE - new Vector2(100, 0)) / 2, Position = (OsuPlayfield.BASE_SIZE - new Vector2(100, 0)) / 2,
Samples = new List<HitSampleInfo> Samples = new List<HitSampleInfo>
{ {
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "normal", volume: 80) new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: 80)
} }
}); });
@ -58,6 +58,26 @@ namespace osu.Game.Tests.Visual.Editing
}); });
} }
[Test]
public void TestAddSampleAddition()
{
AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("add clap addition", () => InputManager.Key(Key.R));
hitObjectHasSampleBank(0, "normal");
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
hitObjectHasSampleBank(1, "soft");
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
AddStep("remove clap addition", () => InputManager.Key(Key.R));
hitObjectHasSampleBank(0, "normal");
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
hitObjectHasSampleBank(1, "soft");
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL);
}
[Test] [Test]
public void TestPopoverHasFocus() public void TestPopoverHasFocus()
{ {
@ -89,6 +109,21 @@ namespace osu.Game.Tests.Visual.Editing
hitObjectHasSampleBank(1, "drum"); hitObjectHasSampleBank(1, "drum");
} }
[Test]
public void TestUndo()
{
clickSamplePiece(1);
samplePopoverHasSingleBank("soft");
samplePopoverHasSingleVolume(60);
setVolumeViaPopover(90);
hitObjectHasSampleVolume(1, 90);
dismissPopover();
AddStep("undo", () => Editor.Undo());
hitObjectHasSampleVolume(1, 60);
}
[Test] [Test]
public void TestMultipleSelectionWithSameSampleVolume() public void TestMultipleSelectionWithSameSampleVolume()
{ {
@ -271,6 +306,12 @@ namespace osu.Game.Tests.Visual.Editing
InputManager.Key(Key.Enter); InputManager.Key(Key.Enter);
}); });
private void hitObjectHasSamples(int objectIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} has samples {string.Join(',', samples)}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
return h.Samples.Select(s => s.Name).SequenceEqual(samples);
});
private void hitObjectHasSampleBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has bank {bank}", () => private void hitObjectHasSampleBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has bank {bank}", () =>
{ {
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex); var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -8,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO; using osu.Game.IO;
@ -42,6 +44,18 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Load storyboard with missing video", () => loadStoryboard("storyboard_no_video.osu")); AddStep("Load storyboard with missing video", () => loadStoryboard("storyboard_no_video.osu"));
} }
[Test]
public void TestVideoSize()
{
AddStep("load storyboard with only video", () =>
{
// LegacyStoryboardDecoder doesn't parse WidescreenStoryboard, so it is set manually
loadStoryboard("storyboard_only_video.osu", s => s.BeatmapInfo.WidescreenStoryboard = false);
});
AddAssert("storyboard is correct width", () => Precision.AlmostEquals(storyboard?.Width ?? 0f, 480 * 16 / 9f));
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
@ -102,7 +116,7 @@ namespace osu.Game.Tests.Visual.Gameplay
decoupledClock.ChangeSource(Beatmap.Value.Track); decoupledClock.ChangeSource(Beatmap.Value.Track);
} }
private void loadStoryboard(string filename) private void loadStoryboard(string filename, Action<Storyboard>? setUpStoryboard = null)
{ {
Storyboard loaded; Storyboard loaded;
@ -113,6 +127,8 @@ namespace osu.Game.Tests.Visual.Gameplay
loaded = decoder.Decode(bfr); loaded = decoder.Decode(bfr);
} }
setUpStoryboard?.Invoke(loaded);
loadStoryboard(loaded); loadStoryboard(loaded);
} }
} }

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@ -3,15 +3,61 @@
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.GameplayTest;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Screens.Select;
using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Navigation namespace osu.Game.Tests.Visual.Navigation
{ {
public partial class TestSceneBeatmapEditorNavigation : OsuGameTestScene public partial class TestSceneBeatmapEditorNavigation : OsuGameTestScene
{ {
[Test]
public void TestEditorGameplayTestAlwaysUsesOriginalRuleset()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
AddStep("test gameplay", () => ((Editor)Game.ScreenStack.CurrentScreen).TestGameplay());
AddUntilStep("wait for player", () =>
{
// notifications may fire at almost any inopportune time and cause annoying test failures.
// relentlessly attempt to dismiss any and all interfering overlays, which includes notifications.
// this is theoretically not foolproof, but it's the best that can be done here.
Game.CloseAllOverlays();
return Game.ScreenStack.CurrentScreen is EditorPlayer editorPlayer && editorPlayer.IsLoaded;
});
AddAssert("current ruleset is osu!", () => Game.Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(PlaySongSelect).Yield()));
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
AddAssert("previous ruleset restored", () => Game.Ruleset.Value.Equals(new ManiaRuleset().RulesetInfo));
}
/// <summary> /// <summary>
/// When entering the editor, a new beatmap is created as part of the asynchronous load process. /// When entering the editor, a new beatmap is created as part of the asynchronous load process.
/// This test ensures that in the case of an early exit from the editor (ie. while it's still loading) /// This test ensures that in the case of an early exit from the editor (ie. while it's still loading)
@ -38,5 +84,63 @@ namespace osu.Game.Tests.Visual.Navigation
BeatmapSetInfo[] allBeatmapSets() => Game.Realm.Run(realm => realm.All<BeatmapSetInfo>().Where(x => !x.DeletePending).ToArray()); BeatmapSetInfo[] allBeatmapSets() => Game.Realm.Run(realm => realm.All<BeatmapSetInfo>().Where(x => !x.DeletePending).ToArray());
} }
[Test]
public void TestExitEditorWithoutSelection()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
AddStep("escape once", () => InputManager.Key(Key.Escape));
AddUntilStep("wait for editor exit", () => Game.ScreenStack.CurrentScreen is not Editor);
}
[Test]
public void TestExitEditorWithSelection()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
AddStep("make selection", () =>
{
var beatmap = getEditorBeatmap();
beatmap.SelectedHitObjects.AddRange(beatmap.HitObjects.Take(5));
});
AddAssert("selection exists", () => getEditorBeatmap().SelectedHitObjects, () => Has.Count.GreaterThan(0));
AddStep("escape once", () => InputManager.Key(Key.Escape));
AddAssert("selection empty", () => getEditorBeatmap().SelectedHitObjects, () => Has.Count.Zero);
AddStep("escape again", () => InputManager.Key(Key.Escape));
AddUntilStep("wait for editor exit", () => Game.ScreenStack.CurrentScreen is not Editor);
}
private EditorBeatmap getEditorBeatmap() => ((Editor)Game.ScreenStack.CurrentScreen).ChildrenOfType<EditorBeatmap>().Single();
} }
} }

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@ -4,6 +4,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Utils; using osu.Game.Utils;
namespace osu.Game.Audio namespace osu.Game.Audio
@ -32,7 +33,7 @@ namespace osu.Game.Audio
/// <summary> /// <summary>
/// The bank to load the sample from. /// The bank to load the sample from.
/// </summary> /// </summary>
public readonly string? Bank; public readonly string Bank;
/// <summary> /// <summary>
/// An optional suffix to provide priority lookup. Falls back to non-suffixed <see cref="Name"/>. /// An optional suffix to provide priority lookup. Falls back to non-suffixed <see cref="Name"/>.
@ -44,7 +45,7 @@ namespace osu.Game.Audio
/// </summary> /// </summary>
public int Volume { get; } public int Volume { get; }
public HitSampleInfo(string name, string? bank = null, string? suffix = null, int volume = 0) public HitSampleInfo(string name, string bank = SampleControlPoint.DEFAULT_BANK, string? suffix = null, int volume = 100)
{ {
Name = name; Name = name;
Bank = bank; Bank = bank;
@ -75,7 +76,7 @@ namespace osu.Game.Audio
/// <param name="newSuffix">An optional new lookup suffix.</param> /// <param name="newSuffix">An optional new lookup suffix.</param>
/// <param name="newVolume">An optional new volume.</param> /// <param name="newVolume">An optional new volume.</param>
/// <returns>The new <see cref="HitSampleInfo"/>.</returns> /// <returns>The new <see cref="HitSampleInfo"/>.</returns>
public virtual HitSampleInfo With(Optional<string> newName = default, Optional<string?> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default) public virtual HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
=> new HitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newSuffix.GetOr(Suffix), newVolume.GetOr(Volume)); => new HitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newSuffix.GetOr(Suffix), newVolume.GetOr(Volume));
public bool Equals(HitSampleInfo? other) public bool Equals(HitSampleInfo? other)

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq; using System.Linq;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
@ -22,34 +20,17 @@ namespace osu.Game.Beatmaps
public virtual void PreProcess() public virtual void PreProcess()
{ {
IHasComboInformation lastObj = null; IHasComboInformation? lastObj = null;
bool isFirst = true;
foreach (var obj in Beatmap.HitObjects.OfType<IHasComboInformation>()) foreach (var obj in Beatmap.HitObjects.OfType<IHasComboInformation>())
{ {
if (isFirst) if (lastObj == null)
{ {
obj.NewCombo = true;
// first hitobject should always be marked as a new combo for sanity. // first hitobject should always be marked as a new combo for sanity.
isFirst = false; obj.NewCombo = true;
}
obj.ComboIndex = lastObj?.ComboIndex ?? 0;
obj.ComboIndexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0;
obj.IndexInCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0;
if (obj.NewCombo)
{
obj.IndexInCurrentCombo = 0;
obj.ComboIndex++;
obj.ComboIndexWithOffsets += obj.ComboOffset + 1;
if (lastObj != null)
lastObj.LastInCombo = true;
} }
obj.UpdateComboInformation(lastObj);
lastObj = obj; lastObj = obj;
} }
} }

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@ -69,7 +69,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <param name="hitSampleInfo">The <see cref="HitSampleInfo"/>. This will not be modified.</param> /// <param name="hitSampleInfo">The <see cref="HitSampleInfo"/>. This will not be modified.</param>
/// <returns>The modified <see cref="HitSampleInfo"/>. This does not share a reference with <paramref name="hitSampleInfo"/>.</returns> /// <returns>The modified <see cref="HitSampleInfo"/>. This does not share a reference with <paramref name="hitSampleInfo"/>.</returns>
public virtual HitSampleInfo ApplyTo(HitSampleInfo hitSampleInfo) public virtual HitSampleInfo ApplyTo(HitSampleInfo hitSampleInfo)
=> hitSampleInfo.With(newBank: hitSampleInfo.Bank ?? SampleBank, newVolume: hitSampleInfo.Volume > 0 ? hitSampleInfo.Volume : SampleVolume); => hitSampleInfo.With(newBank: hitSampleInfo.Bank, newVolume: hitSampleInfo.Volume > 0 ? hitSampleInfo.Volume : SampleVolume);
public override bool IsRedundant(ControlPoint? existing) public override bool IsRedundant(ControlPoint? existing)
=> existing is SampleControlPoint existingSample => existing is SampleControlPoint existingSample

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@ -226,12 +226,16 @@ namespace osu.Game.Beatmaps.Formats
public override HitSampleInfo ApplyTo(HitSampleInfo hitSampleInfo) public override HitSampleInfo ApplyTo(HitSampleInfo hitSampleInfo)
{ {
var baseInfo = base.ApplyTo(hitSampleInfo); if (hitSampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy)
{
return legacy.With(
newCustomSampleBank: legacy.CustomSampleBank > 0 ? legacy.CustomSampleBank : CustomSampleBank,
newVolume: hitSampleInfo.Volume > 0 ? hitSampleInfo.Volume : SampleVolume,
newBank: legacy.BankSpecified ? legacy.Bank : SampleBank
);
}
if (baseInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy && legacy.CustomSampleBank == 0) return base.ApplyTo(hitSampleInfo);
return legacy.With(newCustomSampleBank: CustomSampleBank);
return baseInfo;
} }
public override bool IsRedundant(ControlPoint? existing) public override bool IsRedundant(ControlPoint? existing)

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@ -17,6 +17,7 @@ namespace osu.Game.Graphics.Containers
{ {
public const float APPEAR_DURATION = 800; public const float APPEAR_DURATION = 800;
public const float DISAPPEAR_DURATION = 500; public const float DISAPPEAR_DURATION = 500;
public const float SHADOW_OPACITY = 0.2f;
private const Easing easing_show = Easing.OutSine; private const Easing easing_show = Easing.OutSine;
private const Easing easing_hide = Easing.InSine; private const Easing easing_hide = Easing.InSine;

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@ -77,10 +77,10 @@ namespace osu.Game.Graphics.UserInterface
private void updateState() private void updateState()
{ {
hoverClickSounds.Enabled.Value = !Item.Action.Disabled; hoverClickSounds.Enabled.Value = IsActionable;
Alpha = Item.Action.Disabled ? 0.2f : 1; Alpha = IsActionable ? 1 : 0.2f;
if (IsHovered && !Item.Action.Disabled) if (IsHovered && IsActionable)
{ {
text.BoldText.FadeIn(transition_length, Easing.OutQuint); text.BoldText.FadeIn(transition_length, Easing.OutQuint);
text.NormalText.FadeOut(transition_length, Easing.OutQuint); text.NormalText.FadeOut(transition_length, Easing.OutQuint);

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@ -12,6 +12,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Platform;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Online.API; using osu.Game.Online.API;
@ -35,6 +36,9 @@ namespace osu.Game.Online.Chat
[Resolved] [Resolved]
private ChannelManager channelManager { get; set; } private ChannelManager channelManager { get; set; }
[Resolved]
private GameHost host { get; set; }
private Bindable<bool> notifyOnUsername; private Bindable<bool> notifyOnUsername;
private Bindable<bool> notifyOnPrivateMessage; private Bindable<bool> notifyOnPrivateMessage;
@ -89,8 +93,8 @@ namespace osu.Game.Online.Chat
if (channel == null) if (channel == null)
return; return;
// Only send notifications, if ChatOverlay and the target channel aren't visible. // Only send notifications if ChatOverlay or the target channel aren't visible, or if the window is unfocused
if (chatOverlay.IsPresent && channelManager.CurrentChannel.Value == channel) if (chatOverlay.IsPresent && channelManager.CurrentChannel.Value == channel && host.IsActive.Value)
return; return;
foreach (var message in messages.OrderByDescending(m => m.Id)) foreach (var message in messages.OrderByDescending(m => m.Id))
@ -99,6 +103,7 @@ namespace osu.Game.Online.Chat
if (message.Id <= channel.LastReadId) if (message.Id <= channel.LastReadId)
return; return;
// ignore notifications triggered by local user's own chat messages
if (message.Sender.Id == localUser.Value.Id) if (message.Sender.Id == localUser.Value.Id)
continue; continue;

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@ -56,6 +56,7 @@ namespace osu.Game.Overlays
{ {
Colour = Color4.Black.Opacity(0), Colour = Color4.Black.Opacity(0),
Type = EdgeEffectType.Shadow, Type = EdgeEffectType.Shadow,
Hollow = true,
Radius = 10 Radius = 10
}; };
@ -101,7 +102,7 @@ namespace osu.Game.Overlays
protected override void PopIn() protected override void PopIn()
{ {
base.PopIn(); base.PopIn();
FadeEdgeEffectTo(0.4f, WaveContainer.APPEAR_DURATION, Easing.Out); FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out);
} }
protected override void PopOut() protected override void PopOut()

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -13,7 +11,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Platform;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -27,8 +24,8 @@ namespace osu.Game.Overlays.News
private readonly APINewsPost post; private readonly APINewsPost post;
private Box background; private Box background = null!;
private TextFlowContainer main; private TextFlowContainer main = null!;
public NewsCard(APINewsPost post) public NewsCard(APINewsPost post)
{ {
@ -41,12 +38,12 @@ namespace osu.Game.Overlays.News
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, GameHost host) private void load(OverlayColourProvider colourProvider, OsuGame? game)
{ {
if (post.Slug != null) if (post.Slug != null)
{ {
TooltipText = "view in browser"; TooltipText = "view in browser";
Action = () => host.OpenUrlExternally("https://osu.ppy.sh/home/news/" + post.Slug); Action = () => game?.OpenUrlExternally(@"/home/news/" + post.Slug);
} }
AddRange(new Drawable[] AddRange(new Drawable[]

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@ -20,7 +20,7 @@ using System.Diagnostics;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Platform; using osu.Game.Online.Chat;
namespace osu.Game.Overlays.News.Sidebar namespace osu.Game.Overlays.News.Sidebar
{ {
@ -59,7 +59,7 @@ namespace osu.Game.Overlays.News.Sidebar
new PostsContainer new PostsContainer
{ {
Expanded = { BindTarget = Expanded }, Expanded = { BindTarget = Expanded },
Children = posts.Select(p => new PostButton(p)).ToArray() Children = posts.Select(p => new PostLink(p)).ToArray()
} }
} }
}; };
@ -123,35 +123,14 @@ namespace osu.Game.Overlays.News.Sidebar
} }
} }
private partial class PostButton : OsuHoverContainer private partial class PostLink : LinkFlowContainer
{ {
protected override IEnumerable<Drawable> EffectTargets => new[] { text }; public PostLink(APINewsPost post)
: base(t => t.Font = OsuFont.GetFont(size: 12))
private readonly TextFlowContainer text;
private readonly APINewsPost post;
public PostButton(APINewsPost post)
{ {
this.post = post;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
Child = text = new TextFlowContainer(t => t.Font = OsuFont.GetFont(size: 12)) AddLink(post.Title, LinkAction.External, @"/home/news/" + post.Slug, "view in browser");
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Text = post.Title
};
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider overlayColours, GameHost host)
{
IdleColour = overlayColours.Light2;
HoverColour = overlayColours.Light1;
TooltipText = "view in browser";
Action = () => host.OpenUrlExternally("https://osu.ppy.sh/home/news/" + post.Slug);
} }
} }

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@ -5,9 +5,11 @@ using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Framework.Logging; using osu.Framework.Logging;
@ -16,6 +18,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osu.Game.Resources.Localisation.Web; using osu.Game.Resources.Localisation.Web;
using osuTK; using osuTK;
using osuTK.Graphics;
using NotificationsStrings = osu.Game.Localisation.NotificationsStrings; using NotificationsStrings = osu.Game.Localisation.NotificationsStrings;
namespace osu.Game.Overlays namespace osu.Game.Overlays
@ -72,6 +75,14 @@ namespace osu.Game.Overlays
mainContent = new Container mainContent = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0),
Type = EdgeEffectType.Shadow,
Radius = 10,
Hollow = true,
},
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new Box
@ -199,6 +210,7 @@ namespace osu.Game.Overlays
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint); this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
mainContent.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint); mainContent.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
mainContent.FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out);
toastTray.FlushAllToasts(); toastTray.FlushAllToasts();
} }
@ -211,6 +223,7 @@ namespace osu.Game.Overlays
this.MoveToX(WIDTH, TRANSITION_LENGTH, Easing.OutQuint); this.MoveToX(WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
mainContent.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint); mainContent.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
mainContent.FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.In);
} }
private void notificationClosed() => Schedule(() => private void notificationClosed() => Schedule(() =>

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@ -77,6 +77,14 @@ namespace osu.Game.Overlays
base.Content.Add(mainContent); base.Content.Add(mainContent);
} }
protected override void LoadComplete()
{
base.LoadComplete();
// Ensure the scroll-to-top button is displayed above the fixed header.
AddInternal(ScrollFlow.Button.CreateProxy());
}
protected override void UpdateAfterChildren() protected override void UpdateAfterChildren()
{ {
base.UpdateAfterChildren(); base.UpdateAfterChildren();

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@ -31,7 +31,7 @@ namespace osu.Game.Overlays
/// </summary> /// </summary>
private const int button_scroll_position = 200; private const int button_scroll_position = 200;
protected ScrollBackButton Button; public ScrollBackButton Button { get; private set; }
private readonly Bindable<float?> lastScrollTarget = new Bindable<float?>(); private readonly Bindable<float?> lastScrollTarget = new Bindable<float?>();

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@ -193,25 +193,17 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
currentDisplay.BindValueChanged(display => Schedule(() => currentDisplay.BindValueChanged(display => Schedule(() =>
{ {
// there is no easy way to perform an atomic swap on the `resolutions` list, which is bound to the dropdown via `ItemSource`. if (display.NewValue == null)
// this means, if the old resolution isn't saved, the `RemoveRange()` call below will cause `resolutionDropdown.Current` to reset value,
// therefore making it impossible to select any dropdown value other than "Default".
// to circumvent this locally, store the old value here, so that we can attempt to restore it later.
var oldResolution = resolutionDropdown.Current.Value;
resolutions.RemoveRange(1, resolutions.Count - 1);
if (display.NewValue != null)
{ {
resolutions.AddRange(display.NewValue.DisplayModes resolutions.Clear();
.Where(m => m.Size.Width >= 800 && m.Size.Height >= 600) return;
.OrderByDescending(m => Math.Max(m.Size.Height, m.Size.Width))
.Select(m => m.Size)
.Distinct());
} }
if (resolutions.Contains(oldResolution)) resolutions.ReplaceRange(1, resolutions.Count - 1, display.NewValue.DisplayModes
resolutionDropdown.Current.Value = oldResolution; .Where(m => m.Size.Width >= 800 && m.Size.Height >= 600)
.OrderByDescending(m => Math.Max(m.Size.Height, m.Size.Width))
.Select(m => m.Size)
.Distinct());
updateDisplaySettingsVisibility(); updateDisplaySettingsVisibility();
}), true); }), true);

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@ -10,15 +10,18 @@ using System.Threading.Tasks;
using osuTK; using osuTK;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osuTK.Graphics;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
@ -105,6 +108,14 @@ namespace osu.Game.Overlays
Add(SectionsContainer = new SettingsSectionsContainer Add(SectionsContainer = new SettingsSectionsContainer
{ {
Masking = true, Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0),
Type = EdgeEffectType.Shadow,
Hollow = true,
Radius = 10
},
MaskingSmoothness = 0,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
ExpandableHeader = CreateHeader(), ExpandableHeader = CreateHeader(),
SelectedSection = { BindTarget = CurrentSection }, SelectedSection = { BindTarget = CurrentSection },
@ -156,6 +167,8 @@ namespace osu.Game.Overlays
ContentContainer.MoveToX(ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint); ContentContainer.MoveToX(ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint);
SectionsContainer.FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out);
// delay load enough to ensure it doesn't overlap with the initial animation. // delay load enough to ensure it doesn't overlap with the initial animation.
// this is done as there is still a brief stutter during load completion which is more visible if the transition is in progress. // this is done as there is still a brief stutter during load completion which is more visible if the transition is in progress.
// the eventual goal would be to remove the need for this by splitting up load into smaller work pieces, or fixing the remaining // the eventual goal would be to remove the need for this by splitting up load into smaller work pieces, or fixing the remaining
@ -175,6 +188,7 @@ namespace osu.Game.Overlays
{ {
base.PopOut(); base.PopOut();
SectionsContainer.FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.In);
ContentContainer.MoveToX(-WIDTH + ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint); ContentContainer.MoveToX(-WIDTH + ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint);
Sidebar?.MoveToX(-sidebar_width, TRANSITION_LENGTH, Easing.OutQuint); Sidebar?.MoveToX(-sidebar_width, TRANSITION_LENGTH, Easing.OutQuint);

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@ -113,7 +113,7 @@ namespace osu.Game.Overlays.SkinEditor
if (replayGeneratingMod != null) if (replayGeneratingMod != null)
screen.Push(new PlayerLoader(() => new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateScoreFromReplayData(beatmap, mods)))); screen.Push(new PlayerLoader(() => new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateScoreFromReplayData(beatmap, mods))));
}, new[] { typeof(Player), typeof(SongSelect) }) }, new[] { typeof(Player), typeof(PlaySongSelect) })
}, },
} }
}, },

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@ -249,12 +249,14 @@ namespace osu.Game.Overlays
private partial class ProfileSectionsContainer : SectionsContainer<ProfileSection> private partial class ProfileSectionsContainer : SectionsContainer<ProfileSection>
{ {
private OverlayScrollContainer scroll = null!;
public ProfileSectionsContainer() public ProfileSectionsContainer()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
} }
protected override UserTrackingScrollContainer CreateScrollContainer() => new OverlayScrollContainer(); protected override UserTrackingScrollContainer CreateScrollContainer() => scroll = new OverlayScrollContainer();
// Reverse child ID is required so expanding beatmap panels can appear above sections below them. // Reverse child ID is required so expanding beatmap panels can appear above sections below them.
// This can also be done by setting Depth when adding new sections above if using ReverseChildID turns out to have any issues. // This can also be done by setting Depth when adding new sections above if using ReverseChildID turns out to have any issues.
@ -267,6 +269,14 @@ namespace osu.Game.Overlays
Padding = new MarginPadding { Horizontal = 10 }, Padding = new MarginPadding { Horizontal = 10 },
Margin = new MarginPadding { Bottom = 10 }, Margin = new MarginPadding { Bottom = 10 },
}; };
protected override void LoadComplete()
{
base.LoadComplete();
// Ensure the scroll-to-top button is displayed above the fixed header.
AddInternal(scroll.Button.CreateProxy());
}
} }
} }
} }

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq; using System.Linq;
using System.Threading; using System.Threading;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -16,6 +14,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose; using osu.Game.Screens.Edit.Compose;
using osuTK; using osuTK;
@ -38,16 +37,18 @@ namespace osu.Game.Rulesets.Edit
/// </summary> /// </summary>
public readonly HitObject HitObject; public readonly HitObject HitObject;
[Resolved(canBeNull: true)] [Resolved]
protected EditorClock EditorClock { get; private set; } protected EditorClock EditorClock { get; private set; } = null!;
[Resolved] [Resolved]
private EditorBeatmap beatmap { get; set; } private EditorBeatmap beatmap { get; set; } = null!;
private Bindable<double> startTimeBindable; private Bindable<double> startTimeBindable = null!;
private HitObject? getPreviousHitObject() => beatmap.HitObjects.TakeWhile(h => h.StartTime <= startTimeBindable.Value).LastOrDefault();
[Resolved] [Resolved]
private IPlacementHandler placementHandler { get; set; } private IPlacementHandler placementHandler { get; set; } = null!;
/// <summary> /// <summary>
/// Whether this blueprint is currently in a state that can be committed. /// Whether this blueprint is currently in a state that can be committed.
@ -63,7 +64,7 @@ namespace osu.Game.Rulesets.Edit
HitObject = hitObject; HitObject = hitObject;
// adding the default hit sample should be the case regardless of the ruleset. // adding the default hit sample should be the case regardless of the ruleset.
HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK, volume: 100)); HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_NORMAL));
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -86,7 +87,7 @@ namespace osu.Game.Rulesets.Edit
protected void BeginPlacement(bool commitStart = false) protected void BeginPlacement(bool commitStart = false)
{ {
// Take the hitnormal sample of the last hit object // Take the hitnormal sample of the last hit object
var lastHitNormal = beatmap.HitObjects.LastOrDefault(h => h.GetEndTime() < HitObject.StartTime)?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL); var lastHitNormal = getPreviousHitObject()?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
if (lastHitNormal != null) if (lastHitNormal != null)
HitObject.Samples[0] = lastHitNormal; HitObject.Samples[0] = lastHitNormal;
@ -148,7 +149,12 @@ namespace osu.Game.Rulesets.Edit
public virtual void UpdateTimeAndPosition(SnapResult result) public virtual void UpdateTimeAndPosition(SnapResult result)
{ {
if (PlacementActive == PlacementState.Waiting) if (PlacementActive == PlacementState.Waiting)
HitObject.StartTime = result.Time ?? EditorClock?.CurrentTime ?? Time.Current; {
HitObject.StartTime = result.Time ?? EditorClock.CurrentTime;
if (HitObject is IHasComboInformation comboInformation)
comboInformation.UpdateComboInformation(getPreviousHitObject() as IHasComboInformation);
}
} }
/// <summary> /// <summary>

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@ -206,14 +206,20 @@ namespace osu.Game.Rulesets.Objects
} }
/// <summary> /// <summary>
/// Create a SampleInfo based on the sample settings of the hit normal sample in <see cref="Samples"/>. /// Create a <see cref="HitSampleInfo"/> based on the sample settings of the first <see cref="HitSampleInfo.HIT_NORMAL"/> sample in <see cref="Samples"/>.
/// If no sample is available, sane default settings will be used instead.
/// </summary> /// </summary>
/// <remarks>
/// In the case an existing sample exists, all settings apart from the sample name will be inherited. This includes volume, bank and suffix.
/// </remarks>
/// <param name="sampleName">The name of the sample.</param> /// <param name="sampleName">The name of the sample.</param>
/// <returns>A populated <see cref="HitSampleInfo"/>.</returns> /// <returns>A populated <see cref="HitSampleInfo"/>.</returns>
protected HitSampleInfo GetSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL) public HitSampleInfo CreateHitSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL)
{ {
var hitnormalSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL); if (Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) is HitSampleInfo existingSample)
return hitnormalSample == null ? new HitSampleInfo(sampleName) : hitnormalSample.With(newName: sampleName); return existingSample.With(newName: sampleName);
return new HitSampleInfo(sampleName);
} }
} }

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@ -14,6 +14,7 @@ using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Legacy;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Utils; using osu.Game.Utils;
@ -446,9 +447,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (string.IsNullOrEmpty(bankInfo.Filename)) if (string.IsNullOrEmpty(bankInfo.Filename))
{ {
soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_NORMAL, bankInfo.BankForNormal, bankInfo.Volume, bankInfo.CustomSampleBank, soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_NORMAL, bankInfo.BankForNormal, bankInfo.Volume, bankInfo.CustomSampleBank,
// if the sound type doesn't have the Normal flag set, attach it anyway as a layered sample. // if the sound type doesn't have the Normal flag set, attach it anyway as a layered sample.
// None also counts as a normal non-layered sample: https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osu_(file_format)#hitsounds // None also counts as a normal non-layered sample: https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osu_(file_format)#hitsounds
type != LegacyHitSoundType.None && !type.HasFlagFast(LegacyHitSoundType.Normal))); type != LegacyHitSoundType.None && !type.HasFlagFast(LegacyHitSoundType.Normal)));
} }
else else
{ {
@ -479,12 +480,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// The bank identifier to use for the base ("hitnormal") sample. /// The bank identifier to use for the base ("hitnormal") sample.
/// Transferred to <see cref="HitSampleInfo.Bank"/> when appropriate. /// Transferred to <see cref="HitSampleInfo.Bank"/> when appropriate.
/// </summary> /// </summary>
[CanBeNull]
public string BankForNormal; public string BankForNormal;
/// <summary> /// <summary>
/// The bank identifier to use for additions ("hitwhistle", "hitfinish", "hitclap"). /// The bank identifier to use for additions ("hitwhistle", "hitfinish", "hitclap").
/// Transferred to <see cref="HitSampleInfo.Bank"/> when appropriate. /// Transferred to <see cref="HitSampleInfo.Bank"/> when appropriate.
/// </summary> /// </summary>
[CanBeNull]
public string BankForAdditions; public string BankForAdditions;
/// <summary> /// <summary>
@ -518,17 +521,24 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// </remarks> /// </remarks>
public readonly bool IsLayered; public readonly bool IsLayered;
/// <summary>
/// Whether a bank was specified locally to the relevant hitobject.
/// If <c>false</c>, a bank will be retrieved from the closest control point.
/// </summary>
public bool BankSpecified;
public LegacyHitSampleInfo(string name, string? bank = null, int volume = 0, int customSampleBank = 0, bool isLayered = false) public LegacyHitSampleInfo(string name, string? bank = null, int volume = 0, int customSampleBank = 0, bool isLayered = false)
: base(name, bank, customSampleBank >= 2 ? customSampleBank.ToString() : null, volume) : base(name, bank ?? SampleControlPoint.DEFAULT_BANK, customSampleBank >= 2 ? customSampleBank.ToString() : null, volume)
{ {
CustomSampleBank = customSampleBank; CustomSampleBank = customSampleBank;
BankSpecified = !string.IsNullOrEmpty(bank);
IsLayered = isLayered; IsLayered = isLayered;
} }
public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string?> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default) public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
=> With(newName, newBank, newVolume); => With(newName, newBank, newVolume);
public virtual LegacyHitSampleInfo With(Optional<string> newName = default, Optional<string?> newBank = default, Optional<int> newVolume = default, public virtual LegacyHitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<int> newVolume = default,
Optional<int> newCustomSampleBank = default, Optional<int> newCustomSampleBank = default,
Optional<bool> newIsLayered = default) Optional<bool> newIsLayered = default)
=> new LegacyHitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newVolume.GetOr(Volume), newCustomSampleBank.GetOr(CustomSampleBank), newIsLayered.GetOr(IsLayered)); => new LegacyHitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newVolume.GetOr(Volume), newCustomSampleBank.GetOr(CustomSampleBank), newIsLayered.GetOr(IsLayered));
@ -563,7 +573,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
Path.ChangeExtension(Filename, null) Path.ChangeExtension(Filename, null)
}; };
public sealed override LegacyHitSampleInfo With(Optional<string> newName = default, Optional<string?> newBank = default, Optional<int> newVolume = default, public sealed override LegacyHitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<int> newVolume = default,
Optional<int> newCustomSampleBank = default, Optional<int> newCustomSampleBank = default,
Optional<bool> newIsLayered = default) Optional<bool> newIsLayered = default)
=> new FileHitSampleInfo(Filename, newVolume.GetOr(Volume)); => new FileHitSampleInfo(Filename, newVolume.GetOr(Volume));

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK.Graphics; using osuTK.Graphics;
@ -65,5 +63,26 @@ namespace osu.Game.Rulesets.Objects.Types
{ {
return skin.GetConfig<SkinComboColourLookup, Color4>(new SkinComboColourLookup(comboIndex, combo))?.Value ?? Color4.White; return skin.GetConfig<SkinComboColourLookup, Color4>(new SkinComboColourLookup(comboIndex, combo))?.Value ?? Color4.White;
} }
/// <summary>
/// Given the previous object in the beatmap, update relevant combo information.
/// </summary>
/// <param name="lastObj">The previous hitobject, or null if this is the first object in the beatmap.</param>
void UpdateComboInformation(IHasComboInformation? lastObj)
{
ComboIndex = lastObj?.ComboIndex ?? 0;
ComboIndexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0;
IndexInCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0;
if (NewCombo || lastObj == null)
{
IndexInCurrentCombo = 0;
ComboIndex++;
ComboIndexWithOffsets += ComboOffset + 1;
if (lastObj != null)
lastObj.LastInCombo = true;
}
}
} }
} }

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@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.UI
PlaySamples(samples); PlaySamples(samples);
} }
protected void PlaySamples(ISampleInfo[] samples) => Schedule(() => protected virtual void PlaySamples(ISampleInfo[] samples) => Schedule(() =>
{ {
var hitSound = getNextSample(); var hitSound = getNextSample();
hitSound.Samples = samples; hitSound.Samples = samples;

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@ -16,6 +16,7 @@ using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osuTK; using osuTK;
using osuTK.Input; using osuTK.Input;
@ -26,7 +27,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// A container which provides a "blueprint" display of items. /// A container which provides a "blueprint" display of items.
/// Includes selection and manipulation support via a <see cref="Components.SelectionHandler{T}"/>. /// Includes selection and manipulation support via a <see cref="Components.SelectionHandler{T}"/>.
/// </summary> /// </summary>
public abstract partial class BlueprintContainer<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction> public abstract partial class BlueprintContainer<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IKeyBindingHandler<GlobalAction>
where T : class where T : class
{ {
protected DragBox DragBox { get; private set; } protected DragBox DragBox { get; private set; }
@ -279,6 +280,30 @@ namespace osu.Game.Screens.Edit.Compose.Components
{ {
} }
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.Back:
if (SelectedItems.Count > 0)
{
DeselectAll();
return true;
}
break;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
#region Blueprint Addition/Removal #region Blueprint Addition/Removal
protected virtual void AddBlueprintFor(T item) protected virtual void AddBlueprintFor(T item)

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@ -185,7 +185,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
case TernaryState.True: case TernaryState.True:
if (existingSample == null) if (existingSample == null)
samples.Add(new HitSampleInfo(sampleName)); samples.Add(CurrentPlacement.HitObject.CreateHitSampleInfo(sampleName));
break; break;
} }
} }

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@ -122,7 +122,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (h.Samples.Any(s => s.Name == sampleName)) if (h.Samples.Any(s => s.Name == sampleName))
return; return;
h.Samples.Add(new HitSampleInfo(sampleName)); h.Samples.Add(h.CreateHitSampleInfo(sampleName));
EditorBeatmap.Update(h); EditorBeatmap.Update(h);
}); });
} }

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@ -83,8 +83,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{ {
placementBlueprint = CreateBlueprintFor(obj.NewValue).AsNonNull(); placementBlueprint = CreateBlueprintFor(obj.NewValue).AsNonNull();
placementBlueprint.Colour = Color4.MediumPurple; placementBlueprint.Colour = OsuColour.Gray(0.9f);
// TODO: this is out of order, causing incorrect stacking height.
SelectionBlueprints.Add(placementBlueprint); SelectionBlueprints.Add(placementBlueprint);
} }
} }

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@ -5,6 +5,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
@ -15,7 +16,9 @@ using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Extensions;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning; using osu.Game.Skinning;
using Decoder = osu.Game.Beatmaps.Formats.Decoder; using Decoder = osu.Game.Beatmaps.Formats.Decoder;
@ -42,6 +45,7 @@ namespace osu.Game.Screens.Edit
editorBeatmap.BeginChange(); editorBeatmap.BeginChange();
processHitObjects(result, () => newBeatmap ??= readBeatmap(newState)); processHitObjects(result, () => newBeatmap ??= readBeatmap(newState));
processTimingPoints(() => newBeatmap ??= readBeatmap(newState)); processTimingPoints(() => newBeatmap ??= readBeatmap(newState));
processHitObjectLocalData(() => newBeatmap ??= readBeatmap(newState));
editorBeatmap.EndChange(); editorBeatmap.EndChange();
} }
@ -87,6 +91,41 @@ namespace osu.Game.Screens.Edit
} }
} }
private void processHitObjectLocalData(Func<IBeatmap> getNewBeatmap)
{
// This method handles data that are stored in control points in the legacy format,
// but were moved to the hitobjects themselves in lazer.
// Specifically, the data being referred to here consists of: slider velocity and sample information.
// For simplicity, this implementation relies on the editor beatmap already having the same hitobjects in sequence as the new beatmap.
// To guarantee that, `processHitObjects()` must be ran prior to this method for correct operation.
// This is done to avoid the necessity of reimplementing/reusing parts of LegacyBeatmapDecoder that already treat this data correctly.
var oldObjects = editorBeatmap.HitObjects;
var newObjects = getNewBeatmap().HitObjects;
Debug.Assert(oldObjects.Count == newObjects.Count);
foreach (var (oldObject, newObject) in oldObjects.Zip(newObjects))
{
// if `oldObject` and `newObject` are the same, it means that `oldObject` was inserted into `editorBeatmap` by `processHitObjects()`.
// in that case, there is nothing to do (and some of the subsequent changes may even prove destructive).
if (ReferenceEquals(oldObject, newObject))
continue;
if (oldObject is IHasSliderVelocity oldWithVelocity && newObject is IHasSliderVelocity newWithVelocity)
oldWithVelocity.SliderVelocity = newWithVelocity.SliderVelocity;
oldObject.Samples = newObject.Samples;
if (oldObject is IHasRepeats oldWithRepeats && newObject is IHasRepeats newWithRepeats)
{
oldWithRepeats.NodeSamples.Clear();
oldWithRepeats.NodeSamples.AddRange(newWithRepeats.NodeSamples);
}
}
}
private void findChangedIndices(DiffResult result, LegacyDecoder<Beatmap>.Section section, out List<int> removedIndices, out List<int> addedIndices) private void findChangedIndices(DiffResult result, LegacyDecoder<Beatmap>.Section section, out List<int> removedIndices, out List<int> addedIndices)
{ {
removedIndices = new List<int>(); removedIndices = new List<int>();

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@ -233,7 +233,13 @@ namespace osu.Game.Screens
/// </summary> /// </summary>
protected virtual void LogoArriving(OsuLogo logo, bool resuming) protected virtual void LogoArriving(OsuLogo logo, bool resuming)
{ {
ApplyLogoArrivingDefaults(logo); logo.Action = null;
logo.FadeOut(300, Easing.OutQuint);
logo.Anchor = Anchor.TopLeft;
logo.Origin = Anchor.Centre;
logo.RelativePositionAxes = Axes.Both;
logo.Triangles = true;
logo.Ripple = true;
} }
private void applyArrivingDefaults(bool isResuming) private void applyArrivingDefaults(bool isResuming)
@ -244,22 +250,6 @@ namespace osu.Game.Screens
}, true); }, true);
} }
/// <summary>
/// Applies default animations to an arriving logo.
/// Todo: This should not exist.
/// </summary>
/// <param name="logo">The logo to apply animations to.</param>
public static void ApplyLogoArrivingDefaults(OsuLogo logo)
{
logo.Action = null;
logo.FadeOut(300, Easing.OutQuint);
logo.Anchor = Anchor.TopLeft;
logo.Origin = Anchor.Centre;
logo.RelativePositionAxes = Axes.Both;
logo.Triangles = true;
logo.Ripple = true;
}
private void onExitingLogo() private void onExitingLogo()
{ {
logo?.AppendAnimatingAction(() => LogoExiting(logo), false); logo?.AppendAnimatingAction(() => LogoExiting(logo), false);

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@ -23,7 +23,6 @@ namespace osu.Game.Screens.Play
public Func<Task<ScoreInfo>> SaveReplay; public Func<Task<ScoreInfo>> SaveReplay;
public override string Header => "failed"; public override string Header => "failed";
public override string Description => "you're dead, try again?";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)

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@ -1,12 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Humanizer;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -38,8 +35,8 @@ namespace osu.Game.Screens.Play
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public Action OnRetry; public Action? OnRetry;
public Action OnQuit; public Action? OnQuit;
/// <summary> /// <summary>
/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered. /// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
@ -53,12 +50,13 @@ namespace osu.Game.Screens.Play
public abstract string Header { get; } public abstract string Header { get; }
public abstract string Description { get; } protected SelectionCycleFillFlowContainer<DialogButton> InternalButtons = null!;
protected SelectionCycleFillFlowContainer<DialogButton> InternalButtons;
public IReadOnlyList<DialogButton> Buttons => InternalButtons; public IReadOnlyList<DialogButton> Buttons => InternalButtons;
private FillFlowContainer retryCounterContainer; private TextFlowContainer playInfoText = null!;
[Resolved]
private GlobalActionContainer globalAction { get; set; } = null!;
protected GameplayMenuOverlay() protected GameplayMenuOverlay()
{ {
@ -86,36 +84,13 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Children = new Drawable[] Children = new Drawable[]
{ {
new FillFlowContainer new OsuSpriteText
{ {
Text = Header,
Font = OsuFont.GetFont(size: 48),
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X, Colour = colours.Yellow,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Children = new Drawable[]
{
new OsuSpriteText
{
Text = Header,
Font = OsuFont.GetFont(size: 30),
Spacing = new Vector2(5, 0),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Colour = colours.Yellow,
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f)
},
new OsuSpriteText
{
Text = Description,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f)
}
}
}, },
InternalButtons = new SelectionCycleFillFlowContainer<DialogButton> InternalButtons = new SelectionCycleFillFlowContainer<DialogButton>
{ {
@ -132,10 +107,11 @@ namespace osu.Game.Screens.Play
Radius = 50 Radius = 50
}, },
}, },
retryCounterContainer = new FillFlowContainer playInfoText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.GetFont(size: 18))
{ {
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
TextAnchor = Anchor.TopCentre,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
} }
} }
@ -157,7 +133,8 @@ namespace osu.Game.Screens.Play
return; return;
retries = value; retries = value;
if (retryCounterContainer != null)
if (IsLoaded)
updateRetryCount(); updateRetryCount();
} }
} }
@ -170,7 +147,7 @@ namespace osu.Game.Screens.Play
protected override bool OnMouseMove(MouseMoveEvent e) => true; protected override bool OnMouseMove(MouseMoveEvent e) => true;
protected void AddButton(string text, Color4 colour, Action action) protected void AddButton(string text, Color4 colour, Action? action)
{ {
var button = new Button var button = new Button
{ {
@ -222,30 +199,9 @@ namespace osu.Game.Screens.Play
// "You've retried 1,065 times in this session" // "You've retried 1,065 times in this session"
// "You've retried 1 time in this session" // "You've retried 1 time in this session"
retryCounterContainer.Children = new Drawable[] playInfoText.Clear();
{ playInfoText.AddText("Retry count: ");
new OsuSpriteText playInfoText.AddText(retries.ToString(), cp => cp.Font = cp.Font.With(weight: FontWeight.Bold));
{
Text = "You've retried ",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
Font = OsuFont.GetFont(size: 18),
},
new OsuSpriteText
{
Text = "time".ToQuantity(retries),
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 18),
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
},
new OsuSpriteText
{
Text = " in this session",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
Font = OsuFont.GetFont(size: 18),
}
};
} }
private partial class Button : DialogButton private partial class Button : DialogButton
@ -260,9 +216,6 @@ namespace osu.Game.Screens.Play
} }
} }
[Resolved]
private GlobalActionContainer globalAction { get; set; }
protected override bool Handle(UIEvent e) protected override bool Handle(UIEvent e)
{ {
switch (e) switch (e)

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@ -24,7 +24,6 @@ namespace osu.Game.Screens.Play
public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying; public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
public override string Header => "paused"; public override string Header => "paused";
public override string Description => "you're not going to do what i think you're going to do, are ya?";
private SkinnableSound pauseLoop; private SkinnableSound pauseLoop;

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@ -93,16 +93,22 @@ namespace osu.Game.Screens.Select
protected override bool OnKeyDown(KeyDownEvent e) protected override bool OnKeyDown(KeyDownEvent e)
{ {
updateText(e.ShiftPressed); updateText(e);
return base.OnKeyDown(e); return base.OnKeyDown(e);
} }
protected override void OnKeyUp(KeyUpEvent e) protected override void OnKeyUp(KeyUpEvent e)
{ {
updateText(e.ShiftPressed); updateText(e);
base.OnKeyUp(e); base.OnKeyUp(e);
} }
protected override bool OnMouseDown(MouseDownEvent e)
{
updateText(e);
return base.OnMouseDown(e);
}
protected override bool OnClick(ClickEvent e) protected override bool OnClick(ClickEvent e)
{ {
try try
@ -119,14 +125,15 @@ namespace osu.Game.Screens.Select
protected override void OnMouseUp(MouseUpEvent e) protected override void OnMouseUp(MouseUpEvent e)
{ {
base.OnMouseUp(e);
if (e.Button == MouseButton.Right && IsHovered) if (e.Button == MouseButton.Right && IsHovered)
{ {
rewindSearch = true; rewindSearch = true;
TriggerClick(); TriggerClick();
return;
} }
base.OnMouseUp(e); updateText(e);
} }
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e) public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
@ -151,10 +158,12 @@ namespace osu.Game.Screens.Select
} }
} }
private void updateText(bool rewind = false) private void updateText(UIEvent e)
{ {
randomSpriteText.Alpha = rewind ? 0 : 1; bool aboutToRewind = e.ShiftPressed || e.CurrentState.Mouse.IsPressed(MouseButton.Right);
rewindSpriteText.Alpha = rewind ? 1 : 0;
randomSpriteText.Alpha = aboutToRewind ? 0 : 1;
rewindSpriteText.Alpha = aboutToRewind ? 1 : 0;
} }
} }
} }

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@ -69,7 +69,7 @@ namespace osu.Game.Storyboards.Drawables
Size = new Vector2(640, 480); Size = new Vector2(640, 480);
bool onlyHasVideoElements = Storyboard.Layers.SelectMany(l => l.Elements).Any(e => !(e is StoryboardVideo)); bool onlyHasVideoElements = Storyboard.Layers.SelectMany(l => l.Elements).All(e => e is StoryboardVideo);
Width = Height * (storyboard.BeatmapInfo.WidescreenStoryboard || onlyHasVideoElements ? 16 / 9f : 4 / 3f); Width = Height * (storyboard.BeatmapInfo.WidescreenStoryboard || onlyHasVideoElements ? 16 / 9f : 4 / 3f);

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@ -30,13 +30,13 @@
<PackageReference Include="Microsoft.Data.Sqlite.Core" Version="7.0.2" /> <PackageReference Include="Microsoft.Data.Sqlite.Core" Version="7.0.2" />
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="7.0.0" /> <PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="7.0.0" />
<PackageReference Include="Microsoft.Toolkit.HighPerformance" Version="7.1.2" /> <PackageReference Include="Microsoft.Toolkit.HighPerformance" Version="7.1.2" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.2" /> <PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="ppy.LocalisationAnalyser" Version="2022.809.0"> <PackageReference Include="ppy.LocalisationAnalyser" Version="2022.809.0">
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference> </PackageReference>
<PackageReference Include="Realm" Version="10.20.0" /> <PackageReference Include="Realm" Version="10.20.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.513.0" /> <PackageReference Include="ppy.osu.Framework" Version="2023.521.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.510.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2023.510.0" />
<PackageReference Include="Sentry" Version="3.28.1" /> <PackageReference Include="Sentry" Version="3.28.1" />
<PackageReference Include="SharpCompress" Version="0.32.2" /> <PackageReference Include="SharpCompress" Version="0.32.2" />

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@ -16,6 +16,6 @@
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier> <RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.513.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2023.521.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>