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Fix notes travelling backwards when hit.
Also improves the gravity curve.
This commit is contained in:
@ -75,12 +75,16 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
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FadeOut(100);
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FadeOut(100);
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break;
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break;
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case ArmedState.Hit:
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case ArmedState.Hit:
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Content.ScaleTo(0.8f, 400, EasingTypes.OutQuad);
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Content.MoveToY(-200, 250, EasingTypes.Out);
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Content.Delay(250);
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Content.MoveToY(0, 500, EasingTypes.In);
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FadeOut(600);
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FadeOut(600);
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const float gravity_time = 300;
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const float gravity_travel_height = 200;
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Content.ScaleTo(0.8f, gravity_time * 2, EasingTypes.OutQuad);
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MoveToY(-gravity_travel_height, gravity_time, EasingTypes.Out);
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Delay(gravity_time, true);
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MoveToY(gravity_travel_height * 2, gravity_time * 2, EasingTypes.In);
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break;
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break;
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}
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}
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@ -71,7 +71,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
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/// a time value and the HitObject's StartTime.
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/// a time value and the HitObject's StartTime.
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/// </summary>
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/// </summary>
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/// <param name="time"></param>
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/// <param name="time"></param>
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protected virtual void UpdateScrollPosition(double time) => MoveToX((float)((HitObject.StartTime - time) / HitObject.ScrollTime));
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protected virtual void UpdateScrollPosition(double time) => X = (float)((HitObject.StartTime - time) / HitObject.ScrollTime);
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protected override void Update()
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protected override void Update()
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{
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{
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