mirror of
https://github.com/osukey/osukey.git
synced 2025-05-26 07:57:32 +09:00
remove "straintime"
This commit is contained in:
parent
0d60076f34
commit
57a2ba9aa8
@ -32,11 +32,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
/// </summary>
|
||||
public double? Angle { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Milliseconds elapsed since the start time of the previous <see cref="OsuDifficultyHitObject"/>, with a minimum of 50ms.
|
||||
/// </summary>
|
||||
public readonly double StrainTime;
|
||||
|
||||
private readonly OsuHitObject lastLastObject;
|
||||
private readonly OsuHitObject lastObject;
|
||||
|
||||
@ -47,9 +42,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
this.lastObject = (OsuHitObject)lastObject;
|
||||
|
||||
setDistances();
|
||||
|
||||
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
|
||||
StrainTime = DeltaTime;
|
||||
}
|
||||
|
||||
private void setDistances()
|
||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
Math.Max(osuPrevious.JumpDistance - scale, 0)
|
||||
* Math.Pow(Math.Sin(osuCurrent.Angle.Value - angle_bonus_begin), 2)
|
||||
* Math.Max(osuCurrent.JumpDistance - scale, 0));
|
||||
result = 1.4 * applyDiminishingExp(Math.Max(0, angleBonus)) / Math.Max(timing_threshold, osuPrevious.StrainTime);
|
||||
result = 1.4 * applyDiminishingExp(Math.Max(0, angleBonus)) / Math.Max(timing_threshold, osuPrevious.DeltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
@ -54,8 +54,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
double travelDistanceExp = applyDiminishingExp(osuCurrent.TravelDistance);
|
||||
|
||||
return Math.Max(
|
||||
result + (jumpDistanceExp + travelDistanceExp + Math.Sqrt(travelDistanceExp * jumpDistanceExp)) / Math.Max(osuCurrent.StrainTime, timing_threshold),
|
||||
(Math.Sqrt(travelDistanceExp * jumpDistanceExp) + jumpDistanceExp + travelDistanceExp) / osuCurrent.StrainTime
|
||||
result + (jumpDistanceExp + travelDistanceExp + Math.Sqrt(travelDistanceExp * jumpDistanceExp)) / Math.Max(osuCurrent.DeltaTime, timing_threshold),
|
||||
(Math.Sqrt(travelDistanceExp * jumpDistanceExp) + jumpDistanceExp + travelDistanceExp) / osuCurrent.DeltaTime
|
||||
);
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user