Mark the CreateBeatmapProcessor() as nullable.

Also, should add the null check in the working beatmap.
This commit is contained in:
為什麼
2022-07-10 10:07:09 +08:00
parent d39f53f1f0
commit 57c6763556
2 changed files with 8 additions and 5 deletions

View File

@ -279,12 +279,15 @@ namespace osu.Game.Beatmaps
}
}
IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted);
var processor = rulesetInstance.CreateBeatmapProcessor(converted);
foreach (var mod in mods.OfType<IApplicableToBeatmapProcessor>())
mod.ApplyToBeatmapProcessor(processor);
if (processor != null)
{
foreach (var mod in mods.OfType<IApplicableToBeatmapProcessor>())
mod.ApplyToBeatmapProcessor(processor);
processor?.PreProcess();
processor.PreProcess();
}
// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
foreach (var obj in converted.HitObjects)