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Required changes for framework merge (https://github.com/ppy/osu-framework/pull/554).
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@ -148,7 +148,7 @@ namespace osu.Game.Screens.Play
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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playerInputManager = new PlayerInputManager(game.Host)
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playerInputManager = new PlayerInputManager
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{
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{
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Clock = new InterpolatingFramedClock(sourceClock),
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Clock = new InterpolatingFramedClock(sourceClock),
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Children = new Drawable[]
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Children = new Drawable[]
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@ -5,7 +5,6 @@ using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using System.Linq;
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using System.Linq;
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@ -13,11 +12,6 @@ namespace osu.Game.Screens.Play
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{
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{
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class PlayerInputManager : UserInputManager
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class PlayerInputManager : UserInputManager
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{
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{
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public PlayerInputManager(GameHost host)
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: base(host)
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{
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}
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bool leftViaKeyboard;
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bool leftViaKeyboard;
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bool rightViaKeyboard;
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bool rightViaKeyboard;
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Bindable<bool> mouseDisabled;
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Bindable<bool> mouseDisabled;
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