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Merge branch 'master' into carousel-sizing
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@ -19,11 +19,11 @@ namespace osu.Game.Screens.Play
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private const float remaining_time_container_max_size = 0.3f;
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private const int vertical_margin = 25;
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private List<BreakPeriod> breaks;
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private readonly Container fadeContainer;
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public List<BreakPeriod> Breaks
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private IReadOnlyList<BreakPeriod> breaks;
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public IReadOnlyList<BreakPeriod> Breaks
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{
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get => breaks;
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set
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@ -84,7 +84,8 @@ namespace osu.Game.Screens.Select
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itemsCache.Invalidate();
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scrollPositionCache.Invalidate();
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Schedule(() =>
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// Run on late scheduler want to ensure this runs after all pending UpdateBeatmapSet / RemoveBeatmapSet operations are run.
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SchedulerAfterChildren.Add(() =>
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{
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BeatmapSetsChanged?.Invoke();
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BeatmapSetsLoaded = true;
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@ -132,19 +133,16 @@ namespace osu.Game.Screens.Select
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loadBeatmapSets(beatmaps.GetAllUsableBeatmapSetsEnumerable());
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}
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public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
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public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
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{
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Schedule(() =>
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{
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var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
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var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
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if (existingSet == null)
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return;
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if (existingSet == null)
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return;
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root.RemoveChild(existingSet);
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itemsCache.Invalidate();
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});
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}
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root.RemoveChild(existingSet);
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itemsCache.Invalidate();
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});
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public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
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{
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@ -25,22 +25,6 @@ namespace osu.Game.Screens.Select
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private Bindable<BeatmapDetailTab> selectedTab;
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private void invokeOnFilter()
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{
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OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colour, OsuConfigManager config)
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{
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modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight;
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selectedTab = config.GetBindable<BeatmapDetailTab>(OsuSetting.BeatmapDetailTab);
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tabs.Current.BindTo(selectedTab);
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tabs.Current.TriggerChange();
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}
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public BeatmapDetailAreaTabControl()
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{
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Height = HEIGHT;
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@ -66,12 +50,31 @@ namespace osu.Game.Screens.Select
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Text = @"Mods",
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Alpha = 0,
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},
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};
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tabs.Current.ValueChanged += _ => invokeOnFilter();
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modsCheckbox.Current.ValueChanged += _ => invokeOnFilter();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colour, OsuConfigManager config)
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{
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modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight;
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selectedTab = config.GetBindable<BeatmapDetailTab>(OsuSetting.BeatmapDetailTab);
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tabs.Current.BindTo(selectedTab);
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tabs.Current.TriggerChange();
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}
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private void invokeOnFilter()
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{
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OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
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modsCheckbox.FadeTo(tabs.Current.Value == BeatmapDetailTab.Details ? 0 : 1, 200, Easing.OutQuint);
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}
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}
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public enum BeatmapDetailTab
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