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https://github.com/osukey/osukey.git
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Update framework and add rudimentary fading to song select screen.
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@ -27,16 +27,12 @@ namespace osu.Desktop.VisualTests.Tests
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public override string Description => @"Showing hitobjects and what not.";
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FramedClock localClock;
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protected override IFrameBasedClock Clock => localClock;
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public override void Reset()
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{
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base.Reset();
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//ensure we are at offset 0
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localClock = new FramedClock();
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Clock = new FramedClock();
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List<HitObject> objects = new List<HitObject>();
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@ -93,7 +89,7 @@ namespace osu.Desktop.VisualTests.Tests
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protected override void Update()
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{
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base.Update();
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localClock.ProcessFrame();
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Clock.ProcessFrame();
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}
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}
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}
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@ -19,21 +19,17 @@ namespace osu.Desktop.VisualTests.Tests
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{
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public override string Name => @"Hit Objects";
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IFrameBasedClock ourClock;
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protected override IFrameBasedClock Clock => ourClock;
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public TestCaseHitObjects()
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{
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var swClock = new StopwatchClock(true) { Rate = 1 };
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ourClock = new FramedClock(swClock);
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Clock = new FramedClock(swClock);
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}
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public override void Reset()
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{
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base.Reset();
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ourClock.ProcessFrame();
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Clock.ProcessFrame();
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Container approachContainer = new Container { Depth = float.MaxValue, };
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@ -45,7 +41,7 @@ namespace osu.Desktop.VisualTests.Tests
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{
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var h = new HitCircle
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{
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StartTime = ourClock.CurrentTime + 1000 + i * 80,
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StartTime = Clock.CurrentTime + 1000 + i * 80,
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Position = new Vector2((i - count / 2) * 14),
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};
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@ -65,7 +61,7 @@ namespace osu.Desktop.VisualTests.Tests
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protected override void Update()
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{
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base.Update();
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ourClock.ProcessFrame();
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Clock.ProcessFrame();
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}
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}
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}
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@ -13,20 +13,17 @@ namespace osu.Desktop.VisualTests.Tests
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public override string Name => @"Music Controller";
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public override string Description => @"Tests music controller ui.";
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IFrameBasedClock ourClock;
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protected override IFrameBasedClock Clock => ourClock;
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protected MusicController mc;
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public TestCaseMusicController()
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{
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ourClock = new FramedClock();
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Clock = new FramedClock();
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}
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public override void Reset()
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{
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base.Reset();
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ourClock.ProcessFrame();
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Clock.ProcessFrame();
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mc = new MusicController
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{
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Origin = Anchor.Centre,
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@ -39,7 +36,7 @@ namespace osu.Desktop.VisualTests.Tests
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protected override void Update()
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{
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base.Update();
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ourClock.ProcessFrame();
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Clock.ProcessFrame();
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}
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}
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}
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@ -8,8 +8,6 @@ using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using OpenTK;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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@ -24,16 +22,12 @@ namespace osu.Desktop.VisualTests.Tests
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public override string Description => @"Showing everything to play the game.";
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FramedClock localClock;
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protected override IFrameBasedClock Clock => localClock;
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public override void Reset()
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{
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base.Reset();
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//ensure we are at offset 0
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localClock = new FramedClock();
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Clock = new FramedClock();
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var objects = new List<HitObject>();
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@ -75,7 +69,7 @@ namespace osu.Desktop.VisualTests.Tests
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protected override void Update()
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{
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base.Update();
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localClock.ProcessFrame();
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Clock.ProcessFrame();
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}
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}
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}
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