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Update framework and add rudimentary fading to song select screen.
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@ -27,16 +27,12 @@ namespace osu.Desktop.VisualTests.Tests
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public override string Description => @"Showing hitobjects and what not.";
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FramedClock localClock;
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protected override IFrameBasedClock Clock => localClock;
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public override void Reset()
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{
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base.Reset();
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//ensure we are at offset 0
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localClock = new FramedClock();
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Clock = new FramedClock();
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List<HitObject> objects = new List<HitObject>();
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@ -93,7 +89,7 @@ namespace osu.Desktop.VisualTests.Tests
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protected override void Update()
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{
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base.Update();
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localClock.ProcessFrame();
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Clock.ProcessFrame();
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}
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}
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}
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