diff --git a/osu.Game/Localisation/EditorStrings.cs b/osu.Game/Localisation/EditorStrings.cs index f4e23ae7cb..beddcfd44e 100644 --- a/osu.Game/Localisation/EditorStrings.cs +++ b/osu.Game/Localisation/EditorStrings.cs @@ -99,6 +99,16 @@ namespace osu.Game.Localisation /// public static LocalisableString TimelineTicks => new TranslatableString(getKey(@"timeline_ticks"), @"Ticks"); + /// + /// "0.0°" + /// + public static LocalisableString RotationFormatUnsnapped => new TranslatableString(getKey(@"rotation_format_unsnapped"), @"0.0°"); + + /// + /// "0.0° (snapped)" + /// + public static LocalisableString RotationFormatSnapped => new TranslatableString(getKey(@"rotation_format_snapped"), @"0.0° (snapped)"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs index 5a1587eea6..8d0e20e4ac 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs @@ -13,6 +13,7 @@ using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Framework.Localisation; +using osu.Game.Localisation; using osuTK; using osuTK.Graphics; using Key = osuTK.Input.Key; @@ -56,7 +57,6 @@ namespace osu.Game.Screens.Edit.Compose.Components protected override void LoadComplete() { base.LoadComplete(); - cumulativeRotation.BindValueChanged(_ => updateTooltipText(), true); } protected override void UpdateHoverState() @@ -130,7 +130,10 @@ namespace osu.Game.Screens.Edit.Compose.Components newRotation = (newRotation - 180) % 360 + 180; cumulativeRotation.Value = newRotation; - HandleRotate?.Invoke((float)cumulativeRotation.Value - oldRotation); + + HandleRotate?.Invoke(newRotation - oldRotation); + string tooltipFormat = shouldSnap ? EditorStrings.RotationFormatSnapped.ToString() : EditorStrings.RotationFormatUnsnapped.ToString(); + TooltipText = newRotation.ToLocalisableString(tooltipFormat); } private float snap(float value, float step) @@ -138,10 +141,5 @@ namespace osu.Game.Screens.Edit.Compose.Components float floor = MathF.Floor(value / step) * step; return value - floor < step / 2f ? floor : floor + step; } - - private void updateTooltipText() - { - TooltipText = cumulativeRotation.Value?.ToLocalisableString("0.0°") ?? default; - } } }