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Rename I{-> Animatable}HitExplosion
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@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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LifetimeStart = resultTime;
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using (BeginAbsoluteSequence(resultTime))
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(skinnable.Drawable as IHitExplosion)?.Animate(JudgedObject);
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(skinnable.Drawable as IAnimatableHitExplosion)?.Animate(JudgedObject);
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LifetimeEnd = skinnable.Drawable.LatestTransformEndTime;
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}
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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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using (BeginAbsoluteSequence(judgementResult.TimeAbsolute))
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{
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this.ResizeTo(new Vector2(TaikoStrongableHitObject.DEFAULT_STRONG_SIZE), 50);
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(skinnable.Drawable as IHitExplosion)?.AnimateSecondHit();
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(skinnable.Drawable as IAnimatableHitExplosion)?.AnimateSecondHit();
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}
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}
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}
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