Rename I{-> Animatable}HitExplosion

This commit is contained in:
Bartłomiej Dach
2021-03-15 20:38:11 +01:00
parent 00306c0075
commit 58220481db
4 changed files with 6 additions and 6 deletions

View File

@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Taiko.UI
LifetimeStart = resultTime;
using (BeginAbsoluteSequence(resultTime))
(skinnable.Drawable as IHitExplosion)?.Animate(JudgedObject);
(skinnable.Drawable as IAnimatableHitExplosion)?.Animate(JudgedObject);
LifetimeEnd = skinnable.Drawable.LatestTransformEndTime;
}
@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.UI
using (BeginAbsoluteSequence(judgementResult.TimeAbsolute))
{
this.ResizeTo(new Vector2(TaikoStrongableHitObject.DEFAULT_STRONG_SIZE), 50);
(skinnable.Drawable as IHitExplosion)?.AnimateSecondHit();
(skinnable.Drawable as IAnimatableHitExplosion)?.AnimateSecondHit();
}
}
}