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Fix presenting new ruleset and beatmap at once causing wedge display desync
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@ -448,8 +448,10 @@ namespace osu.Game.Screens.Select
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{
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Mods.Value = Array.Empty<Mod>();
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// required to return once in order to have the carousel in a good state.
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// if the ruleset changed, the rest of the selection update will happen via updateSelectedRuleset.
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// the ruleset transfer may cause a deselection of the current beatmap (due to incompatibility).
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// this can happen via Carousel.FlushPendingFilterOperations().
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// to ensure a good state, re-transfer no-debounce values.
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performUpdateSelected();
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return;
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}
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