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Implement mania invert mod
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19
osu.Game/Rulesets/Mods/IApplicableAfterBeatmapConversion.cs
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19
osu.Game/Rulesets/Mods/IApplicableAfterBeatmapConversion.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// Interface for a <see cref="Mod"/> that applies changes to the <see cref="IBeatmap"/> generated by the <see cref="BeatmapConverter{TObject}"/>.
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/// </summary>
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public interface IApplicableAfterBeatmapConversion : IApplicableMod
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{
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/// <summary>
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/// Applies this <see cref="Mod"/> to the <see cref="IBeatmap"/> after conversion has taken place.
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/// </summary>
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/// <param name="beatmap">The converted <see cref="IBeatmap"/>.</param>
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void ApplyToBeatmap(IBeatmap beatmap);
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}
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}
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