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Allow rulesets to create their own instantiation info
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@ -56,25 +56,25 @@ namespace osu.Game.Tests.Visual
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Clock = new FramedClock(),
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Children = new Drawable[]
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{
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new OsuRulesetContainer(new OsuRuleset(new RulesetInfo()), beatmap, false)
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new OsuRulesetContainer(new OsuRuleset(), beatmap, false)
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{
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Scale = new Vector2(0.5f),
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft
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},
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new TaikoRulesetContainer(new TaikoRuleset(new RulesetInfo()),beatmap, false)
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new TaikoRulesetContainer(new TaikoRuleset(),beatmap, false)
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{
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Scale = new Vector2(0.5f),
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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},
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new CatchRulesetContainer(new CatchRuleset(new RulesetInfo()),beatmap, false)
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new CatchRulesetContainer(new CatchRuleset(),beatmap, false)
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{
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Scale = new Vector2(0.5f),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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},
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new ManiaRulesetContainer(new ManiaRuleset(new RulesetInfo()),beatmap, false)
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new ManiaRulesetContainer(new ManiaRuleset(),beatmap, false)
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{
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Scale = new Vector2(0.5f),
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Anchor = Anchor.BottomRight,
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