Merge remote-tracking branch 'origin/master' into fix-zero-length-sliders

# Conflicts:
#	osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
This commit is contained in:
smoogipoo
2019-07-05 15:48:04 +09:30
144 changed files with 3382 additions and 853 deletions

View File

@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
// Generate the final per-node samples
var nodeSamples = new List<List<SampleInfo>>(nodes);
var nodeSamples = new List<List<HitSampleInfo>>(nodes);
for (int i = 0; i < nodes; i++)
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
@ -296,7 +296,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// <param name="nodeSamples">The samples to be played when the slider nodes are hit. This includes the head and tail of the slider.</param>
/// <returns>The hit object.</returns>
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
List<List<SampleInfo>> nodeSamples);
List<List<HitSampleInfo>> nodeSamples);
/// <summary>
/// Creates a legacy Spinner-type hit object.
@ -317,14 +317,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// <param name="endTime">The hold end time.</param>
protected abstract HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime);
private List<SampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
private List<HitSampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
{
// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
if (!string.IsNullOrEmpty(bankInfo.Filename))
{
return new List<SampleInfo>
return new List<HitSampleInfo>
{
new FileSampleInfo
new FileHitSampleInfo
{
Filename = bankInfo.Filename,
Volume = bankInfo.Volume
@ -332,12 +332,12 @@ namespace osu.Game.Rulesets.Objects.Legacy
};
}
var soundTypes = new List<SampleInfo>
var soundTypes = new List<HitSampleInfo>
{
new LegacySampleInfo
new LegacyHitSampleInfo
{
Bank = bankInfo.Normal,
Name = SampleInfo.HIT_NORMAL,
Name = HitSampleInfo.HIT_NORMAL,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
}
@ -345,10 +345,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (type.HasFlag(LegacySoundType.Finish))
{
soundTypes.Add(new LegacySampleInfo
soundTypes.Add(new LegacyHitSampleInfo
{
Bank = bankInfo.Add,
Name = SampleInfo.HIT_FINISH,
Name = HitSampleInfo.HIT_FINISH,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
});
@ -356,10 +356,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (type.HasFlag(LegacySoundType.Whistle))
{
soundTypes.Add(new LegacySampleInfo
soundTypes.Add(new LegacyHitSampleInfo
{
Bank = bankInfo.Add,
Name = SampleInfo.HIT_WHISTLE,
Name = HitSampleInfo.HIT_WHISTLE,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
});
@ -367,10 +367,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (type.HasFlag(LegacySoundType.Clap))
{
soundTypes.Add(new LegacySampleInfo
soundTypes.Add(new LegacyHitSampleInfo
{
Bank = bankInfo.Add,
Name = SampleInfo.HIT_CLAP,
Name = HitSampleInfo.HIT_CLAP,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
});
@ -392,7 +392,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
}
private class LegacySampleInfo : SampleInfo
private class LegacyHitSampleInfo : HitSampleInfo
{
public int CustomSampleBank
{
@ -404,7 +404,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
}
private class FileSampleInfo : SampleInfo
private class FileHitSampleInfo : HitSampleInfo
{
public string Filename;