Fix beat snap implementation being incorrect

This commit is contained in:
Dean Herbert
2020-01-28 12:48:24 +09:00
parent 01cf417569
commit 58654f28b6
5 changed files with 13 additions and 11 deletions

View File

@ -275,10 +275,10 @@ namespace osu.Game.Rulesets.Edit
}
public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
=> beatSnapProvider.SnapTime(referenceTime, DistanceToDuration(referenceTime, distance));
=> beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime;
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
=> DurationToDistance(referenceTime, beatSnapProvider.SnapTime(referenceTime, DistanceToDuration(referenceTime, distance)));
=> DurationToDistance(referenceTime, beatSnapProvider.SnapTime(DistanceToDuration(referenceTime, distance), referenceTime));
protected override void Dispose(bool isDisposing)
{

View File

@ -8,10 +8,10 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// Snaps a duration to the closest beat of a timing point applicable at the reference time.
/// </summary>
/// <param name="referenceTime">The time of the timing point which <paramref name="duration"/> resides in.</param>
/// <param name="duration">The duration to snap.</param>
/// <returns>A value that represents <paramref name="duration"/> snapped to the closest beat of the timing point.</returns>
double SnapTime(double referenceTime, double duration);
/// <param name="time">The time to snap.</param>
/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
/// <returns>A value that represents <paramref name="time"/> snapped to the closest beat of the timing point.</returns>
double SnapTime(double time, double? referenceTime = null);
/// <summary>
/// Get the most appropriate beat length at a given time.