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Fix beat snap implementation being incorrect
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@ -275,10 +275,10 @@ namespace osu.Game.Rulesets.Edit
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}
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public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
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=> beatSnapProvider.SnapTime(referenceTime, DistanceToDuration(referenceTime, distance));
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=> beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime;
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public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
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=> DurationToDistance(referenceTime, beatSnapProvider.SnapTime(referenceTime, DistanceToDuration(referenceTime, distance)));
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=> DurationToDistance(referenceTime, beatSnapProvider.SnapTime(DistanceToDuration(referenceTime, distance), referenceTime));
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protected override void Dispose(bool isDisposing)
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{
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