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Fix beat snap implementation being incorrect
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@ -348,7 +348,7 @@ namespace osu.Game.Screens.Edit
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beatmapManager.Export(Beatmap.Value.BeatmapSetInfo);
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}
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public double SnapTime(double referenceTime, double duration) => editorBeatmap.SnapTime(referenceTime, duration);
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public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime);
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public double GetBeatLengthAtTime(double referenceTime) => editorBeatmap.GetBeatLengthAtTime(referenceTime);
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