Fix line endings.

This commit is contained in:
smoogipooo
2017-05-29 16:00:14 +09:00
parent af616f66a0
commit 586fc782cf
2 changed files with 93 additions and 90 deletions

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@ -1,18 +1,21 @@
using osu.Game.Beatmaps.ControlPoints; // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mania.Objects
{ using osu.Game.Beatmaps.ControlPoints;
public class BarLine : ManiaHitObject
{ namespace osu.Game.Rulesets.Mania.Objects
/// <summary> {
/// The control point which this bar line is part of. public class BarLine : ManiaHitObject
/// </summary> {
public TimingControlPoint ControlPoint; /// <summary>
/// The control point which this bar line is part of.
/// <summary> /// </summary>
/// The index of the beat which this bar line represents within the control point. public TimingControlPoint ControlPoint;
/// This is a "major" bar line if <see cref="BeatIndex"/> % <see cref="TimingControlPoint.TimeSignature"/> == 0.
/// </summary> /// <summary>
public int BeatIndex; /// The index of the beat which this bar line represents within the control point.
} /// This is a "major" bar line if <see cref="BeatIndex"/> % <see cref="TimingControlPoint.TimeSignature"/> == 0.
/// </summary>
public int BeatIndex;
}
} }

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@ -1,74 +1,74 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK; using OpenTK;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables namespace osu.Game.Rulesets.Mania.Objects.Drawables
{ {
/// <summary> /// <summary>
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject, /// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
/// this does not handle input/sound like a normal hit object. /// this does not handle input/sound like a normal hit object.
/// </summary> /// </summary>
public class DrawableBarLine : DrawableManiaHitObject<BarLine> public class DrawableBarLine : DrawableManiaHitObject<BarLine>
{ {
/// <summary> /// <summary>
/// Height of major bar line triangles. /// Height of major bar line triangles.
/// </summary> /// </summary>
private const float triangle_height = 12; private const float triangle_height = 12;
/// <summary> /// <summary>
/// Offset of the major bar line triangles from the sides of the bar line. /// Offset of the major bar line triangles from the sides of the bar line.
/// </summary> /// </summary>
private const float triangle_offset = 9; private const float triangle_offset = 9;
public DrawableBarLine(BarLine barLine) public DrawableBarLine(BarLine barLine)
: base(barLine) : base(barLine)
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Height = 1; Height = 1;
Add(new Box Add(new Box
{ {
Name = "Bar line", Name = "Bar line",
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre, Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}); });
bool isMajor = barLine.BeatIndex % (int)barLine.ControlPoint.TimeSignature == 0; bool isMajor = barLine.BeatIndex % (int)barLine.ControlPoint.TimeSignature == 0;
if (isMajor) if (isMajor)
{ {
Add(new EquilateralTriangle Add(new EquilateralTriangle
{ {
Name = "Left triangle", Name = "Left triangle",
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Size = new Vector2(triangle_height), Size = new Vector2(triangle_height),
X = -triangle_offset, X = -triangle_offset,
Rotation = 90 Rotation = 90
}); });
Add(new EquilateralTriangle Add(new EquilateralTriangle
{ {
Name = "Right triangle", Name = "Right triangle",
Anchor = Anchor.BottomRight, Anchor = Anchor.BottomRight,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Size = new Vector2(triangle_height), Size = new Vector2(triangle_height),
X = triangle_offset, X = triangle_offset,
Rotation = -90 Rotation = -90
}); });
} }
if (!isMajor && barLine.BeatIndex % 2 == 1) if (!isMajor && barLine.BeatIndex % 2 == 1)
Alpha = 0.2f; Alpha = 0.2f;
} }
protected override void UpdateState(ArmedState state) protected override void UpdateState(ArmedState state)
{ {
} }
} }
} }