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Merge branch 'master' into back-button-part-2
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@ -3,6 +3,7 @@
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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@ -22,30 +23,36 @@ namespace osu.Game.Tests.Visual.UserInterface
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[TestFixture]
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public class TestSceneBeatSyncedContainer : OsuTestScene
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{
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private readonly MusicController mc;
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private readonly NowPlayingOverlay np;
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[Cached]
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private MusicController musicController = new MusicController();
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public TestSceneBeatSyncedContainer()
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{
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Clock = new FramedClock();
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Clock.ProcessFrame();
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Add(new BeatContainer
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AddRange(new Drawable[]
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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});
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Add(mc = new MusicController
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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musicController,
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new BeatContainer
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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},
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np = new NowPlayingOverlay
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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}
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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mc.ToggleVisibility();
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np.ToggleVisibility();
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}
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private class BeatContainer : BeatSyncedContainer
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Overlays;
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@ -9,22 +10,27 @@ using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneMusicController : OsuTestScene
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public class TestSceneNowPlayingOverlay : OsuTestScene
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{
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public TestSceneMusicController()
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[Cached]
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private MusicController musicController = new MusicController();
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public TestSceneNowPlayingOverlay()
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{
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Clock = new FramedClock();
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var mc = new MusicController
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var np = new NowPlayingOverlay
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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};
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Add(mc);
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AddStep(@"show", () => mc.Show());
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Add(musicController);
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Add(np);
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AddStep(@"show", () => np.Show());
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AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
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AddStep(@"show", () => mc.Hide());
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AddStep(@"show", () => np.Hide());
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}
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}
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}
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