mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Remove setting.
This commit is contained in:
@ -3,7 +3,6 @@
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
@ -16,21 +15,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestGameplayOverlayActivation()
|
||||
{
|
||||
AddStep("disable overlay activation during gameplay", () => LocalConfig.Set(OsuSetting.GameplayDisableOverlayActivation, true));
|
||||
AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGameplayOverlayActivationDisabled()
|
||||
{
|
||||
AddStep("enable overlay activation during gameplay", () => LocalConfig.Set(OsuSetting.GameplayDisableOverlayActivation, false));
|
||||
AddAssert("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGameplayOverlayActivationPaused()
|
||||
{
|
||||
AddStep("disable overlay activation during gameplay", () => LocalConfig.Set(OsuSetting.GameplayDisableOverlayActivation, true));
|
||||
AddUntilStep("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
|
||||
AddStep("pause gameplay", () => Player.Pause());
|
||||
AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered);
|
||||
@ -39,7 +29,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestGameplayOverlayActivationReplayLoaded()
|
||||
{
|
||||
AddStep("disable overlay activation during gameplay", () => LocalConfig.Set(OsuSetting.GameplayDisableOverlayActivation, true));
|
||||
AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
|
||||
AddStep("load a replay", () => Player.DrawableRuleset.HasReplayLoaded.Value = true);
|
||||
AddAssert("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered);
|
||||
@ -48,7 +37,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestGameplayOverlayActivationBreaks()
|
||||
{
|
||||
AddStep("disable overlay activation during gameplay", () => LocalConfig.Set(OsuSetting.GameplayDisableOverlayActivation, true));
|
||||
AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
|
||||
AddStep("seek to break", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().StartTime));
|
||||
AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered);
|
||||
|
Reference in New Issue
Block a user