mirror of
https://github.com/osukey/osukey.git
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Added muted mod
This commit is contained in:
@ -1,30 +1,30 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using System;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Difficulty;
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using osu.Game.Rulesets.Catch.Difficulty;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using System;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Game.Rulesets.Catch.Edit;
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using osu.Game.Rulesets.Catch.Edit;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Catch.Skinning.Legacy;
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using osu.Game.Rulesets.Catch.Skinning.Legacy;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch
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namespace osu.Game.Rulesets.Catch
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@ -130,7 +130,8 @@ namespace osu.Game.Rulesets.Catch
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return new Mod[]
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return new Mod[]
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{
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{
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new MultiMod(new ModWindUp(), new ModWindDown()),
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new MultiMod(new ModWindUp(), new ModWindDown()),
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new CatchModFloatingFruits()
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new CatchModFloatingFruits(),
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new CatchModMuted(),
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};
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};
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default:
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default:
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11
osu.Game.Rulesets.Catch/Mods/CatchModMuted.cs
Normal file
11
osu.Game.Rulesets.Catch/Mods/CatchModMuted.cs
Normal file
@ -0,0 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModMuted : ModMuted<CatchHitObject>
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{
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}
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}
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@ -2,22 +2,16 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty;
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@ -27,12 +21,18 @@ using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Difficulty;
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using osu.Game.Rulesets.Mania.Difficulty;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mania.Skinning.Legacy;
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using osu.Game.Rulesets.Mania.Skinning.Legacy;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania
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namespace osu.Game.Rulesets.Mania
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{
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{
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@ -253,7 +253,8 @@ namespace osu.Game.Rulesets.Mania
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case ModType.Fun:
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case ModType.Fun:
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return new Mod[]
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return new Mod[]
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{
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{
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new MultiMod(new ModWindUp(), new ModWindDown())
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new MultiMod(new ModWindUp(), new ModWindDown()),
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new ManiaModMuted(),
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};
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};
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default:
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default:
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11
osu.Game.Rulesets.Mania/Mods/ManiaModMuted.cs
Normal file
11
osu.Game.Rulesets.Mania/Mods/ManiaModMuted.cs
Normal file
@ -0,0 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModMuted : ModMuted<ManiaHitObject>
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{
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}
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}
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12
osu.Game.Rulesets.Osu/Mods/OsuModMuted.cs
Normal file
12
osu.Game.Rulesets.Osu/Mods/OsuModMuted.cs
Normal file
@ -0,0 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModMuted : ModMuted<OsuHitObject>
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{
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}
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}
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@ -1,39 +1,39 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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||||||
|
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using osu.Game.Beatmaps;
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using System;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Settings;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Difficulty;
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using osu.Game.Rulesets.Osu.Difficulty;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using System;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Skinning.Legacy;
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using osu.Game.Rulesets.Osu.Skinning.Legacy;
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using osu.Game.Rulesets.Osu.Statistics;
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using osu.Game.Rulesets.Osu.Statistics;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu
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namespace osu.Game.Rulesets.Osu
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{
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{
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@ -188,6 +188,7 @@ namespace osu.Game.Rulesets.Osu
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new OsuModTraceable(),
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new OsuModTraceable(),
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new OsuModBarrelRoll(),
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new OsuModBarrelRoll(),
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new OsuModApproachDifferent(),
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new OsuModApproachDifferent(),
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new OsuModMuted(),
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};
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};
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case ModType.System:
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case ModType.System:
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11
osu.Game.Rulesets.Taiko/Mods/TaikoModMuted.cs
Normal file
11
osu.Game.Rulesets.Taiko/Mods/TaikoModMuted.cs
Normal file
@ -0,0 +1,11 @@
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|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
using osu.Game.Rulesets.Mods;
|
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|
using osu.Game.Rulesets.Taiko.Objects;
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|
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModMuted : ModMuted<TaikoHitObject>
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|
{
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}
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|
}
|
@ -1,32 +1,32 @@
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|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Beatmaps;
|
using System;
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Rulesets.Mods;
|
|
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using osu.Game.Rulesets.Taiko.Mods;
|
|
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using osu.Game.Rulesets.Taiko.UI;
|
|
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using osu.Game.Rulesets.UI;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Extensions.EnumExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Game.Rulesets.Replays.Types;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Taiko.Replays;
|
|
||||||
using osu.Game.Beatmaps.Legacy;
|
using osu.Game.Beatmaps.Legacy;
|
||||||
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Difficulty;
|
using osu.Game.Rulesets.Difficulty;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Replays.Types;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||||
using osu.Game.Rulesets.Taiko.Difficulty;
|
using osu.Game.Rulesets.Taiko.Difficulty;
|
||||||
using osu.Game.Rulesets.Taiko.Scoring;
|
|
||||||
using osu.Game.Scoring;
|
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Extensions.EnumExtensions;
|
|
||||||
using osu.Game.Rulesets.Edit;
|
|
||||||
using osu.Game.Rulesets.Taiko.Edit;
|
using osu.Game.Rulesets.Taiko.Edit;
|
||||||
|
using osu.Game.Rulesets.Taiko.Mods;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.Taiko.Replays;
|
||||||
|
using osu.Game.Rulesets.Taiko.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Skinning.Legacy;
|
using osu.Game.Rulesets.Taiko.Skinning.Legacy;
|
||||||
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osu.Game.Scoring;
|
||||||
using osu.Game.Screens.Ranking.Statistics;
|
using osu.Game.Screens.Ranking.Statistics;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
|
|
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@ -149,7 +149,8 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
case ModType.Fun:
|
case ModType.Fun:
|
||||||
return new Mod[]
|
return new Mod[]
|
||||||
{
|
{
|
||||||
new MultiMod(new ModWindUp(), new ModWindDown())
|
new MultiMod(new ModWindUp(), new ModWindDown()),
|
||||||
|
new TaikoModMuted(),
|
||||||
};
|
};
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
@ -12,8 +12,8 @@ using osu.Framework.Bindables;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Audio;
|
using osu.Framework.Graphics.Audio;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Utils;
|
|
||||||
using osu.Framework.Threading;
|
using osu.Framework.Threading;
|
||||||
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
|
||||||
@ -419,15 +419,20 @@ namespace osu.Game.Overlays
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Resets the speed adjustments currently applied on <see cref="CurrentTrack"/> and applies the mod adjustments if <see cref="AllowRateAdjustments"/> is <c>true</c>.
|
/// Resets the track adjustments currently applied on <see cref="CurrentTrack"/> and applies the mod adjustments if <see cref="AllowRateAdjustments"/> is <c>true</c>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// Does not reset speed adjustments applied directly to the beatmap track.
|
/// Does not reset any adjustments applied directly to the beatmap track.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
public void ResetTrackAdjustments()
|
public void ResetTrackAdjustments()
|
||||||
{
|
{
|
||||||
CurrentTrack.ResetSpeedAdjustments();
|
CurrentTrack.ResetSpeedAdjustments();
|
||||||
|
|
||||||
|
// Adjustments other than speed should also be reset
|
||||||
|
// e.g. ModMuted may apply volume adjustments
|
||||||
|
CurrentTrack.RemoveAllAdjustments(AdjustableProperty.Balance);
|
||||||
|
CurrentTrack.RemoveAllAdjustments(AdjustableProperty.Volume);
|
||||||
|
|
||||||
if (allowRateAdjustments)
|
if (allowRateAdjustments)
|
||||||
{
|
{
|
||||||
foreach (var mod in mods.Value.OfType<IApplicableToTrack>())
|
foreach (var mod in mods.Value.OfType<IApplicableToTrack>())
|
||||||
|
93
osu.Game/Rulesets/Mods/ModMuted.cs
Normal file
93
osu.Game/Rulesets/Mods/ModMuted.cs
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Audio.Track;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mods
|
||||||
|
{
|
||||||
|
public abstract class ModMuted : Mod
|
||||||
|
{
|
||||||
|
public override string Name => "Muted";
|
||||||
|
public override string Acronym => "MU";
|
||||||
|
public override IconUsage? Icon => FontAwesome.Solid.VolumeMute;
|
||||||
|
public override string Description => "Who needs music in a rhythm game?";
|
||||||
|
public override ModType Type => ModType.Fun;
|
||||||
|
public override double ScoreMultiplier => 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract class ModMuted<TObject> : ModMuted, IApplicableToDrawableRuleset<TObject>, IApplicableToTrack
|
||||||
|
where TObject : HitObject
|
||||||
|
{
|
||||||
|
private readonly BindableNumber<double> volumeAdjust = new BindableDouble();
|
||||||
|
|
||||||
|
[SettingSource("Enable metronome", "Add a metronome to help you keep track of the rhythm.")]
|
||||||
|
public BindableBool EnableMetronome { get; } = new BindableBool
|
||||||
|
{
|
||||||
|
Default = true,
|
||||||
|
Value = true
|
||||||
|
};
|
||||||
|
|
||||||
|
public void ApplyToTrack(ITrack track)
|
||||||
|
{
|
||||||
|
track.AddAdjustment(AdjustableProperty.Volume, volumeAdjust);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ApplyToDrawableRuleset(DrawableRuleset<TObject> drawableRuleset)
|
||||||
|
{
|
||||||
|
if (EnableMetronome.Value)
|
||||||
|
drawableRuleset.Overlays.Add(new MetronomeBeatContainer(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||||
|
}
|
||||||
|
|
||||||
|
public class MetronomeBeatContainer : BeatSyncedContainer
|
||||||
|
{
|
||||||
|
private readonly double firstHitTime;
|
||||||
|
|
||||||
|
private PausableSkinnableSound sample;
|
||||||
|
|
||||||
|
public MetronomeBeatContainer(double firstHitTime)
|
||||||
|
{
|
||||||
|
this.firstHitTime = firstHitTime;
|
||||||
|
AllowMistimedEventFiring = false;
|
||||||
|
Divisor = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
sample = new PausableSkinnableSound(new SampleInfo("Gameplay/catch-banana"))
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
||||||
|
{
|
||||||
|
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||||
|
|
||||||
|
if (!IsBeatSyncedWithTrack) return;
|
||||||
|
|
||||||
|
int timeSignature = (int)timingPoint.TimeSignature;
|
||||||
|
|
||||||
|
// play metronome from one measure before the first object.
|
||||||
|
if (BeatSyncClock.CurrentTime < firstHitTime - timingPoint.BeatLength * timeSignature)
|
||||||
|
return;
|
||||||
|
|
||||||
|
sample.Frequency.Value = beatIndex % timeSignature == 0 ? 1 : 0.5f;
|
||||||
|
sample.Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Reference in New Issue
Block a user