mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Added muted mod
This commit is contained in:
@ -1,30 +1,30 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Difficulty;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using System;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Game.Rulesets.Catch.Edit;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Catch.Skinning.Legacy;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch
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@ -130,7 +130,8 @@ namespace osu.Game.Rulesets.Catch
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return new Mod[]
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{
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new MultiMod(new ModWindUp(), new ModWindDown()),
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new CatchModFloatingFruits()
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new CatchModFloatingFruits(),
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new CatchModMuted(),
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};
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default:
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11
osu.Game.Rulesets.Catch/Mods/CatchModMuted.cs
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11
osu.Game.Rulesets.Catch/Mods/CatchModMuted.cs
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@ -0,0 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModMuted : ModMuted<CatchHitObject>
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{
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}
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}
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@ -2,22 +2,16 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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@ -27,12 +21,18 @@ using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Difficulty;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mania.Skinning.Legacy;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania
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{
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@ -253,7 +253,8 @@ namespace osu.Game.Rulesets.Mania
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case ModType.Fun:
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return new Mod[]
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{
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new MultiMod(new ModWindUp(), new ModWindDown())
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new MultiMod(new ModWindUp(), new ModWindDown()),
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new ManiaModMuted(),
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};
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default:
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11
osu.Game.Rulesets.Mania/Mods/ManiaModMuted.cs
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11
osu.Game.Rulesets.Mania/Mods/ManiaModMuted.cs
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@ -0,0 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModMuted : ModMuted<ManiaHitObject>
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{
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}
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}
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12
osu.Game.Rulesets.Osu/Mods/OsuModMuted.cs
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12
osu.Game.Rulesets.Osu/Mods/OsuModMuted.cs
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@ -0,0 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModMuted : ModMuted<OsuHitObject>
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{
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}
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}
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@ -1,39 +1,39 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Settings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Difficulty;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using System;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Skinning.Legacy;
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using osu.Game.Rulesets.Osu.Statistics;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu
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{
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@ -188,6 +188,7 @@ namespace osu.Game.Rulesets.Osu
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new OsuModTraceable(),
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new OsuModBarrelRoll(),
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new OsuModApproachDifferent(),
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new OsuModMuted(),
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};
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case ModType.System:
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11
osu.Game.Rulesets.Taiko/Mods/TaikoModMuted.cs
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11
osu.Game.Rulesets.Taiko/Mods/TaikoModMuted.cs
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@ -0,0 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModMuted : ModMuted<TaikoHitObject>
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{
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}
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}
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@ -1,32 +1,32 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.UI;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Taiko.Replays;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Difficulty;
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using osu.Game.Rulesets.Taiko.Scoring;
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using osu.Game.Scoring;
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using System;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Taiko.Edit;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Replays;
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using osu.Game.Rulesets.Taiko.Scoring;
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using osu.Game.Rulesets.Taiko.Skinning.Legacy;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Skinning;
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@ -149,7 +149,8 @@ namespace osu.Game.Rulesets.Taiko
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case ModType.Fun:
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return new Mod[]
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{
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new MultiMod(new ModWindUp(), new ModWindDown())
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new MultiMod(new ModWindUp(), new ModWindDown()),
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new TaikoModMuted(),
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};
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default:
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@ -12,8 +12,8 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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@ -419,15 +419,20 @@ namespace osu.Game.Overlays
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}
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/// <summary>
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/// Resets the speed adjustments currently applied on <see cref="CurrentTrack"/> and applies the mod adjustments if <see cref="AllowRateAdjustments"/> is <c>true</c>.
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/// Resets the track adjustments currently applied on <see cref="CurrentTrack"/> and applies the mod adjustments if <see cref="AllowRateAdjustments"/> is <c>true</c>.
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/// </summary>
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/// <remarks>
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/// Does not reset speed adjustments applied directly to the beatmap track.
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/// Does not reset any adjustments applied directly to the beatmap track.
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/// </remarks>
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public void ResetTrackAdjustments()
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{
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CurrentTrack.ResetSpeedAdjustments();
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// Adjustments other than speed should also be reset
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// e.g. ModMuted may apply volume adjustments
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CurrentTrack.RemoveAllAdjustments(AdjustableProperty.Balance);
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CurrentTrack.RemoveAllAdjustments(AdjustableProperty.Volume);
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if (allowRateAdjustments)
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{
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foreach (var mod in mods.Value.OfType<IApplicableToTrack>())
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93
osu.Game/Rulesets/Mods/ModMuted.cs
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93
osu.Game/Rulesets/Mods/ModMuted.cs
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@ -0,0 +1,93 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModMuted : Mod
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{
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public override string Name => "Muted";
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public override string Acronym => "MU";
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public override IconUsage? Icon => FontAwesome.Solid.VolumeMute;
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public override string Description => "Who needs music in a rhythm game?";
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public override ModType Type => ModType.Fun;
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public override double ScoreMultiplier => 1;
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}
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public abstract class ModMuted<TObject> : ModMuted, IApplicableToDrawableRuleset<TObject>, IApplicableToTrack
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where TObject : HitObject
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{
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private readonly BindableNumber<double> volumeAdjust = new BindableDouble();
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[SettingSource("Enable metronome", "Add a metronome to help you keep track of the rhythm.")]
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public BindableBool EnableMetronome { get; } = new BindableBool
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{
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Default = true,
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Value = true
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};
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public void ApplyToTrack(ITrack track)
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{
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track.AddAdjustment(AdjustableProperty.Volume, volumeAdjust);
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}
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public void ApplyToDrawableRuleset(DrawableRuleset<TObject> drawableRuleset)
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{
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if (EnableMetronome.Value)
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drawableRuleset.Overlays.Add(new MetronomeBeatContainer(drawableRuleset.Beatmap.HitObjects.First().StartTime));
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}
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public class MetronomeBeatContainer : BeatSyncedContainer
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{
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private readonly double firstHitTime;
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private PausableSkinnableSound sample;
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public MetronomeBeatContainer(double firstHitTime)
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{
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this.firstHitTime = firstHitTime;
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AllowMistimedEventFiring = false;
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Divisor = 1;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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sample = new PausableSkinnableSound(new SampleInfo("Gameplay/catch-banana"))
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};
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
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if (!IsBeatSyncedWithTrack) return;
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int timeSignature = (int)timingPoint.TimeSignature;
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// play metronome from one measure before the first object.
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if (BeatSyncClock.CurrentTime < firstHitTime - timingPoint.BeatLength * timeSignature)
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return;
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sample.Frequency.Value = beatIndex % timeSignature == 0 ? 1 : 0.5f;
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sample.Play();
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}
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}
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}
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}
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Reference in New Issue
Block a user