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This should be done in the stage instead of the playfield.
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@ -96,7 +96,6 @@ namespace osu.Game.Rulesets.Mania.UI
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};
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};
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drawableStage.AddColumn(c);
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drawableStage.AddColumn(c);
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AddNested(c);
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}
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}
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stageIndex = stageIndex + stage.Columns;
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stageIndex = stageIndex + stage.Columns;
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@ -171,6 +171,7 @@ namespace osu.Game.Rulesets.Mania.UI
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c.VisibleTimeRange.BindTo(VisibleTimeRange);
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c.VisibleTimeRange.BindTo(VisibleTimeRange);
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topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
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topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
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columns.Add(c);
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columns.Add(c);
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AddNested(c);
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Margin = new MarginPadding
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Margin = new MarginPadding
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{
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{
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