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Define blueprint order similarly to hitobjects
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@ -75,7 +75,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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}
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protected override Container<SelectionBlueprint> CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
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protected override SelectionBlueprintContainer CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
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protected override void OnDrag(DragEvent e)
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{
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@ -195,13 +195,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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}
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protected class TimelineSelectionBlueprintContainer : Container<SelectionBlueprint>
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protected class TimelineSelectionBlueprintContainer : SelectionBlueprintContainer
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{
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protected override Container<SelectionBlueprint> Content { get; }
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public TimelineSelectionBlueprintContainer()
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{
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AddInternal(new TimelinePart<SelectionBlueprint>(Content = new Container<SelectionBlueprint> { RelativeSizeAxes = Axes.Both }) { RelativeSizeAxes = Axes.Both });
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AddInternal(new TimelinePart<SelectionBlueprint>(Content = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both }) { RelativeSizeAxes = Axes.Both });
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}
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}
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}
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