mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Always update drawable hitobject state on skin change
This commit is contained in:
@ -163,9 +163,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
private float sliderPathRadius;
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
base.ApplySkin(skin, allowFallback);
|
||||
|
||||
Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE;
|
||||
sliderPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
|
||||
|
Reference in New Issue
Block a user