From 998b07db902ba77a1ec01cb45a9f42d0d9edcfa9 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 23 Dec 2021 19:14:09 +0900 Subject: [PATCH] Fix TestMultiplayerClient referencing the wrong room --- osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs index 5b08b6b835..571c3e759f 100644 --- a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs +++ b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs @@ -535,7 +535,7 @@ namespace osu.Game.Tests.Visual.Multiplayer var itemsByPriority = new List<(MultiplayerPlaylistItem item, int priority)>(); // Assign a priority for items from each user, starting from 0 and increasing in order which the user added the items. - foreach (var group in room.Playlist.Where(item => !item.Expired).OrderBy(item => item.ID).GroupBy(item => item.OwnerID)) + foreach (var group in serverSidePlaylist.Where(item => !item.Expired).OrderBy(item => item.ID).GroupBy(item => item.OwnerID)) { int priority = 0; itemsByPriority.AddRange(group.Select(item => (item, priority++)));