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https://github.com/osukey/osukey.git
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Add some missing labels
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@ -10,7 +10,7 @@ namespace osu.Game.Configuration
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[Description("Never repeat")]
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[Description("Never repeat")]
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RandomPermutation,
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RandomPermutation,
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[Description("Random")]
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[Description("True Random")]
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Random
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Random
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}
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}
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}
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}
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@ -24,6 +24,11 @@ namespace osu.Game.Localisation
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/// </summary>
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/// </summary>
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public static LocalisableString VolumeHeader => new TranslatableString(getKey(@"volume_header"), @"Volume");
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public static LocalisableString VolumeHeader => new TranslatableString(getKey(@"volume_header"), @"Volume");
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/// <summary>
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/// "Output device"
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/// </summary>
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public static LocalisableString OutputDevice => new TranslatableString(getKey(@"output_device"), @"Output device");
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/// <summary>
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/// <summary>
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/// "Master"
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/// "Master"
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/// </summary>
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/// </summary>
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@ -14,6 +14,11 @@ namespace osu.Game.Localisation
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/// </summary>
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/// </summary>
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public static LocalisableString SkinSectionHeader => new TranslatableString(getKey(@"skin_section_header"), @"Skin");
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public static LocalisableString SkinSectionHeader => new TranslatableString(getKey(@"skin_section_header"), @"Skin");
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/// <summary>
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/// "Current skin"
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/// </summary>
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public static LocalisableString CurrentSkin => new TranslatableString(getKey(@"current_skin"), @"Current skin");
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/// <summary>
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/// <summary>
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/// "Skin layout editor"
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/// "Skin layout editor"
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/// </summary>
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/// </summary>
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@ -28,6 +28,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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{
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{
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dropdown = new AudioDeviceSettingsDropdown
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dropdown = new AudioDeviceSettingsDropdown
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{
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{
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LabelText = AudioSettingsStrings.OutputDevice,
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Keywords = new[] { "speaker", "headphone", "output" }
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Keywords = new[] { "speaker", "headphone", "output" }
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}
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}
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};
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};
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@ -64,7 +64,10 @@ namespace osu.Game.Overlays.Settings.Sections
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{
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{
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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skinDropdown = new SkinSettingsDropdown(),
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skinDropdown = new SkinSettingsDropdown
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{
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LabelText = SkinSettingsStrings.CurrentSkin
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},
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new SettingsButton
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new SettingsButton
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{
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{
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Text = SkinSettingsStrings.SkinLayoutEditor,
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Text = SkinSettingsStrings.SkinLayoutEditor,
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