Fix bindable lease failure in editor beatmap creation tests

This commit is contained in:
Dean Herbert
2021-05-31 14:24:46 +09:00
parent acd9ed40d9
commit 5925beaf21
2 changed files with 12 additions and 3 deletions

View File

@ -33,12 +33,17 @@ namespace osu.Game.Tests.Visual
{
base.SetUpSteps();
AddStep("load editor", () => LoadScreen(Editor = CreateEditor()));
AddStep("load editor", LoadEditor);
AddUntilStep("wait for editor to load", () => EditorComponentsReady);
AddStep("get beatmap", () => EditorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
AddStep("get clock", () => EditorClock = Editor.ChildrenOfType<EditorClock>().Single());
}
protected virtual void LoadEditor()
{
LoadScreen(Editor = CreateEditor());
}
/// <summary>
/// Creates the ruleset for providing a corresponding beatmap to load the editor on.
/// </summary>