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Better beatmap conversion model.
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@ -37,6 +37,8 @@ namespace osu.Game.Modes
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public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
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public abstract IBeatmapConverter<T> CreateBeatmapConverter<T>() where T : HitObject;
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public static void Register(Ruleset ruleset) => availableRulesets.TryAdd(ruleset.PlayMode, ruleset.GetType());
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protected abstract PlayMode PlayMode { get; }
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