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Better beatmap conversion model.
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@ -3,7 +3,6 @@
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Catch.Objects;
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using osu.Game.Modes.Objects;
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using System;
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using System.Collections.Generic;
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@ -17,8 +16,6 @@ namespace osu.Game.Modes.Catch
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{
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}
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protected override HitObjectConverter<CatchBaseHit> Converter => new CatchConverter();
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protected override double CalculateInternal(Dictionary<String, String> categoryDifficulty)
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{
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return 0;
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