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Better beatmap conversion model.
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@ -3,7 +3,6 @@
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Catch.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.UI;
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@ -16,8 +15,6 @@ namespace osu.Game.Modes.Catch.UI
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{
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}
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protected override HitObjectConverter<CatchBaseHit> Converter => new CatchConverter();
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protected override Playfield<CatchBaseHit> CreatePlayfield() => new CatchPlayfield();
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protected override DrawableHitObject<CatchBaseHit> GetVisualRepresentation(CatchBaseHit h) => null;// new DrawableFruit(h);
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