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Better beatmap conversion model.
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@ -3,7 +3,6 @@
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Mania.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.UI;
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@ -19,8 +18,6 @@ namespace osu.Game.Modes.Mania.UI
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this.columns = columns;
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}
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protected override HitObjectConverter<ManiaBaseHit> Converter => new ManiaConverter(columns);
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protected override Playfield<ManiaBaseHit> CreatePlayfield() => new ManiaPlayfield(columns);
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protected override DrawableHitObject<ManiaBaseHit> GetVisualRepresentation(ManiaBaseHit h)
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